#include "Account.h"
#include "Sounds.h"
+#define NB_CAMPAIGN_MENU_ITEM 7
+
extern GLuint rabbittexture;
struct TextureInfo;
float selectedlong[100];
float offsetx[100];
float offsety[100];
- float movex[100];
- float movey[100];
- float transition;
- int anim;
int selected;
int keyselect;
- int loaddistrib;
int indemo;
bool won;
void LoadStuff();
void LoadingScreen();
void LoadCampaign();
+ static std::vector<std::string> ListCampaigns();
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);