+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#ifndef _GAME_H_
#define _GAME_H_
+#include "SDL.h"
+
+#if (defined(__APPLE__) && defined(__MACH__))
+# ifdef PLATFORM_MACOSX
+# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
+# endif
+#endif
+
#ifdef PLATFORM_MACOSX
#include <Carbon.h>
#include "Quicktime.h"
//#include <glut.h>
#include "TGALoader.h"
-#ifdef WIN32
-#include "WinInput.h"
-#elif USE_SDL
-#include "SDL.h"
-#include "SDLInput.h"
-#else
-#include "Macinput.h"
-#endif
+
#include "Terrain.h"
#include "Skybox.h"
#include "Skeleton.h"
-#include "Models.h"
+#include "Models.h"
#include "Lights.h"
#include "Person.h"
#include "Constants.h"
-#include "fmod.h"
-#include "Sprites.h"
+#include "Sprite.h"
//#include <agl.h>
#include "Text.h"
#include "Objects.h"
#include "binio.h"
#include <fstream>
#include "gamegl.h"
+#include "Stereo.h"
+#include "Account.h"
+#include "Sounds.h"
extern GLuint rabbittexture;
-
-class Game
+class Game
{
-public:
-
- typedef std::map<std::string, GLuint> TextureList;
- typedef std::map<GLuint, std::string> GLTextureList;
- typedef TextureList::iterator TexIter;
- static TextureList textures;
-
- GLuint terraintexture;
- GLuint terraintexture2;
- GLuint terraintexture3;
- GLuint screentexture;
- GLuint screentexture2;
- GLuint logotexture;
- GLuint loadscreentexture;
- GLuint Maparrowtexture;
- GLuint Mapboxtexture;
- GLuint Mapcircletexture;
- GLuint cursortexture;
- GLuint Mainmenuitems[10];
-
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
- float offsetx[100];
- float offsety[100];
- float movex[100];
- float movey[100];
- float transition;
- int anim;
- int selected;
- int loaddistrib;
- int keyselect;
- int indemo;
- int registered;
-
- bool won;
-
- bool entername;
-
- char menustring[100][256];
- char registrationname[256];
- float registrationnumber;
-
- int newdetail;
- int newscreenwidth;
- int newscreenheight;
-
- bool gameon;
- float deltah,deltav;
- int mousecoordh,mousecoordv;
- int oldmousecoordh,oldmousecoordv;
- float rotation,rotation2;
- SkyBox skybox;
- bool cameramode;
- bool cameratogglekeydown;
- bool chattogglekeydown;
- int olddrawmode;
- int drawmode;
- bool drawmodetogglekeydown;
- bool explodetogglekeydown;
- bool detailtogglekeydown;
- bool firstload;
- bool oldbutton;
-
- float leveltime;
- float loadtime;
-
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
- GLuint hawktexture;
- float hawkrotation;
- float hawkcalldelay;
-
- Model eye;
- Model iris;
- Model cornea;
-
- bool stealthloading;
-
- int campaignnumlevels;
- char campaignmapname[50][256];
- char campaigndescription[50][256];
- int campaignchoosenext[50];
- int campaignnumnext[50];
- int campaignnextlevel[50][10];
- int campaignchoicesmade;
- int campaignchoices[5000];
- int campaignlocationx[50];
- int campaignlocationy[50];
- int campaignchoicenum;
- int campaignchoicewhich[10];
- int whichchoice;
-
- int numlevelspassed;
- int levelorder[5000];
- int levelvisible[50];
- int levelhighlight[50];
-
- bool minimap;
-
- int musictype,oldmusictype,oldoldmusictype;
- bool realthreat;
-
- Model rabbit;
- XYZ rabbitcoords;
-
- XYZ mapcenter;
- float mapradius;
-
- Text text;
- float fps;
-
- XYZ cameraloc;
- float cameradist;
-
- bool envtogglekeydown;
- bool slomotogglekeydown;
- bool texturesizetogglekeydown;
- bool freezetogglekeydown;
- int drawtoggle;
-
- bool editorenabled;
- int editortype;
- float editorsize;
- float editorrotation;
- float editorrotation2;
-
- float brightness;
-
- int quit;
- int tryquit;
-
- XYZ pathpoint[30];
- int numpathpoints;
- int numpathpointconnect[30];
- int pathpointconnect[30][30];
- int pathpointselected;
-
- int endgame;
- bool scoreadded;
- int numchallengelevels;
-
- bool console;
- int archiveselected;
- char consoletext[15][256];
- int consolechars[15];
- bool chatting;
- char displaytext[15][256];
- int displaychars[15];
- float displaytime[15];
- float displayblinkdelay;
- bool displayblink;
- int displayselected;
- bool consolekeydown;
- bool consoletogglekeydown;
- float consoleblinkdelay;
- bool consoleblink;
- int consoleselected;
- int togglekey[140];
- float togglekeydelay[140];
- bool registernow;
- bool autocam;
-
- unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
- bool oldattackkey;
-
- long long MD5_string (char *string);
- static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- void InitGame();
- void LoadStuff();
- void LoadingScreen();
- void FadeLoadingScreen(float howmuch);
- void Dispose();
- int DrawGLScene(GLvoid);
- void Tick();
- void TickOnce();
- void TickOnceAfter();
- void SetUpLighting();
- void Loadlevel(int which);
- void Loadlevel(char *name);
- void LoadSounds();
- void Setenvironment(int which);
- GLvoid ReSizeGLScene(float fov, float near);
- int findPathDist(int start,int end);
- int checkcollide(XYZ startpoint, XYZ endpoint);
- int checkcollide(XYZ startpoint, XYZ endpoint, int what);
- int loading;
- float talkdelay;
-
- int numboundaries;
- XYZ boundary[360];
-
- int whichlevel;
- int oldenvironment;
- int targetlevel;
- float changedelay;
-
- float musicvolume[4];
- float oldmusicvolume[4];
- int musicselected;
- int change;
- Game();
- ~Game() {
- for(int i=0;i<10;i++){
- if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+ public:
+ typedef std::map<std::string, GLuint> TextureList;
+ typedef std::map<GLuint, std::string> GLTextureList;
+ typedef TextureList::iterator TexIter;
+ static TextureList textures;
+
+ GLuint terraintexture;
+ GLuint terraintexture2;
+ GLuint terraintexture3;
+ GLuint screentexture;
+ GLuint screentexture2;
+ GLuint logotexture;
+ GLuint loadscreentexture;
+ GLuint Maparrowtexture;
+ GLuint Mapboxtexture;
+ GLuint Mapcircletexture;
+ GLuint cursortexture;
+ GLuint Mainmenuitems[10];
+
+ int nummenuitems;
+ int startx[100];
+ int starty[100];
+ int endx[100];
+ int endy[100];
+ float selectedlong[100];
+ float offsetx[100];
+ float offsety[100];
+ float movex[100];
+ float movey[100];
+ float transition;
+ int anim;
+ int selected;
+ int keyselect;
+ int loaddistrib;
+ int indemo;
+
+ bool won;
+
+ bool entername;
+
+ char menustring[100][256];
+ char registrationname[256];
+ float registrationnumber;
+
+ int newdetail;
+ int newscreenwidth;
+ int newscreenheight;
+
+ bool gameon;
+ float deltah,deltav;
+ int mousecoordh,mousecoordv;
+ int oldmousecoordh,oldmousecoordv;
+ float rotation,rotation2;
+ SkyBox skybox;
+ bool cameramode;
+ bool cameratogglekeydown;
+ bool chattogglekeydown;
+ int olddrawmode;
+ int drawmode;
+ bool drawmodetogglekeydown;
+ bool explodetogglekeydown;
+ bool detailtogglekeydown;
+ bool firstload;
+ bool oldbutton;
+
+ float leveltime;
+ float loadtime;
+
+ Model hawk;
+ XYZ hawkcoords;
+ XYZ realhawkcoords;
+ GLuint hawktexture;
+ float hawkrotation;
+ float hawkcalldelay;
+
+ Model eye;
+ Model iris;
+ Model cornea;
+
+ bool stealthloading;
+
+ int campaignnumlevels;
+ char campaignmapname[50][256];
+ char campaigndescription[50][256];
+ int campaignchoosenext[50];
+ int campaignnumnext[50];
+ int campaignnextlevel[50][10];
+ int campaignchoicesmade;
+ int campaignchoices[5000];
+ int campaignlocationx[50];
+ int campaignlocationy[50];
+ int campaignchoicenum;
+ int campaignchoicewhich[10];
+ int whichchoice;
+
+ int numlevelspassed;
+ int levelorder[5000];
+ int levelvisible[50];
+ int levelhighlight[50];
+
+ bool minimap;
+
+ int musictype,oldmusictype,oldoldmusictype;
+ bool realthreat;
+
+ Model rabbit;
+ XYZ rabbitcoords;
+
+ XYZ mapcenter;
+ float mapradius;
+
+ Text text;
+ float fps;
+
+ XYZ cameraloc;
+ float cameradist;
+
+ bool envtogglekeydown;
+ bool slomotogglekeydown;
+ bool texturesizetogglekeydown;
+ bool freezetogglekeydown;
+ int drawtoggle;
+
+ bool editorenabled;
+ int editortype;
+ float editorsize;
+ float editorrotation;
+ float editorrotation2;
+
+ float brightness;
+
+ int quit;
+ int tryquit;
+
+ XYZ pathpoint[30];
+ int numpathpoints;
+ int numpathpointconnect[30];
+ int pathpointconnect[30][30];
+ int pathpointselected;
+
+ int endgame;
+ bool scoreadded;
+ int numchallengelevels;
+
+ bool console;
+ int archiveselected;
+ char consoletext[15][256];
+ int consolechars[15];
+ bool chatting;
+ char displaytext[15][256];
+ int displaychars[15];
+ float displaytime[15];
+ float displayblinkdelay;
+ bool displayblink;
+ int displayselected;
+ bool consolekeydown;
+ bool consoletogglekeydown;
+ float consoleblinkdelay;
+ bool consoleblink;
+ int consoleselected;
+ //int togglekey[140];
+ //float togglekeydelay[140];
+ bool registernow;
+ bool autocam;
+
+ unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
+ bool oldattackkey;
+
+ static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+ static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+ void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ void InitGame();
+ void LoadStuff();
+ void LoadingScreen();
+ void FadeLoadingScreen(float howmuch);
+ void Dispose();
+ int DrawGLScene(StereoSide side);
+ void DrawGL();
+ void Tick();
+ void TickOnce();
+ void TickOnceAfter();
+ void SetUpLighting();
+ void Loadlevel(int which);
+ void Loadlevel(char *name);
+ void LoadSounds();
+ void Setenvironment(int which);
+ GLvoid ReSizeGLScene(float fov, float near);
+ int findPathDist(int start,int end);
+ int checkcollide(XYZ startpoint, XYZ endpoint);
+ int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+ int loading;
+ float talkdelay;
+
+ void fireSound(int sound=fireendsound);
+ void setKeySelected();
+
+ int numboundaries;
+ XYZ boundary[360];
+
+ int whichlevel;
+ int oldenvironment;
+ int targetlevel;
+ float changedelay;
+
+ float musicvolume[4];
+ float oldmusicvolume[4];
+ int musicselected;
+ int change;
+ Game();
+ ~Game() {
+ for(int i=0;i<10;i++){
+ if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+ }
+ glDeleteTextures( 1, &cursortexture );
+ glDeleteTextures( 1, &Maparrowtexture );
+ glDeleteTextures( 1, &Mapboxtexture );
+ glDeleteTextures( 1, &Mapcircletexture );
+ glDeleteTextures( 1, &terraintexture );
+ glDeleteTextures( 1, &terraintexture2 );
+ if(screentexture>0)glDeleteTextures( 1, &screentexture );
+ if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+ glDeleteTextures( 1, &hawktexture );
+ glDeleteTextures( 1, &logotexture );
+ glDeleteTextures( 1, &loadscreentexture );
+
+ Dispose();
}
- glDeleteTextures( 1, &cursortexture );
- glDeleteTextures( 1, &Maparrowtexture );
- glDeleteTextures( 1, &Mapboxtexture );
- glDeleteTextures( 1, &Mapcircletexture );
- glDeleteTextures( 1, &terraintexture );
- glDeleteTextures( 1, &terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, &screentexture );
- if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
- glDeleteTextures( 1, &hawktexture );
- glDeleteTextures( 1, &logotexture );
- glDeleteTextures( 1, &loadscreentexture );
-
- Dispose();
- }
-
+ bool isWaiting() { return waiting; };
+ private:
+ void setKeySelected_thread();
+ static int thread(void *data);
+ void inputText(char* str, int* charselected, int* nb_chars);
+ void flash();
+ bool waiting;
+ bool mainmenutogglekeydown;
+ //int mainmenu;
+ Account* accountactive;
};
-#endif
\ No newline at end of file
+#ifndef __forceinline
+# ifdef __GNUC__
+# define __forceinline inline __attribute__((always_inline))
+# endif
+#endif
+
+static __forceinline void swap_gl_buffers(void)
+{
+ SDL_GL_SwapBuffers();
+}
+
+extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
+//#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
+#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
+//#define STUBBED(x)
+
+#endif