#include "gamegl.h"
#include "Stereo.h"
#include "Account.h"
+#include "Sounds.h"
extern GLuint rabbittexture;
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);
+ void DrawGL();
void Tick();
void TickOnce();
void TickOnceAfter();