#include "Terrain.h"
#include "Skybox.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Lights.h"
#include "Person.h"
void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
-void Loadlevel(const char *name);
+void Loadlevel(const std::string& name);
void Tick();
void TickOnce();
void TickOnceAfter();