void LoadingScreen();
int DrawGLScene(StereoSide side);
void LoadMenu();
-void playdialogueboxsound();
+void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
-void Loadlevel(const char *name);
+void Loadlevel(const std::string& name);
void Tick();
void TickOnce();
void TickOnceAfter();