#include "Terrain.h"
#include "Skybox.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Lights.h"
#include "Person.h"
void LoadScreenTexture();
void LoadingScreen();
int DrawGLScene(StereoSide side);
-void LoadMenu();
void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
int checkcollide(XYZ startpoint, XYZ endpoint, int what);
void fireSound(int sound = fireendsound);
-void setKeySelected();
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
-enum optionIndex { UNKNOWN, HELP, FULLSCREEN, NOMOUSEGRAB, SOUND, OPENALINFO, SHOWRESOLUTIONS };
+enum optionIndex { UNKNOWN, HELP, FULLSCREEN, NOMOUSEGRAB, SOUND, OPENALINFO, SHOWRESOLUTIONS, DEBUG };
/* Number of options + 1 */
-const int commandLineOptionsNumber = 8;
+const int commandLineOptionsNumber = 9;
-extern const option::Descriptor usage[12];
+extern const option::Descriptor usage[13];
extern option::Option commandLineOptions[commandLineOptionsNumber];
extern option::Option* commandLineOptionsBuffer;