float selectedlong[100];
float offsetx[100];
float offsety[100];
- float movex[100];
- float movey[100];
- float transition;
- int anim;
int selected;
int keyselect;
- int loaddistrib;
int indemo;
bool won;
int campaignchoosenext[50];
int campaignnumnext[50];
int campaignnextlevel[50][10];
- int campaignchoicesmade;
- int campaignchoices[5000];
int campaignlocationx[50];
int campaignlocationy[50];
int campaignchoicenum;
void LoadScreenTexture();
void LoadStuff();
void LoadingScreen();
+ void LoadCampaign();
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);
+ void DrawMenu();
void DrawGL();
//factored from Tick() -sf17k
void MenuTick();