]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.h
removed unused menu animation code
[lugaru.git] / Source / Game.h
index 92a6945f7ad290109030dbee4d474976881b7fbd..337b0bfe71f82fa6986559ef995872705a2ccde2 100644 (file)
@@ -61,13 +61,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 extern GLuint rabbittexture;
 
+struct TextureInfo;
+
 class Game
 {
        public:
-               typedef std::map<std::string, GLuint> TextureList;
-               typedef std::map<GLuint, std::string> GLTextureList;
-               typedef TextureList::iterator TexIter;
-               static TextureList textures;
+               static std::vector<TextureInfo> textures;
 
                GLuint terraintexture;
                GLuint terraintexture2;
@@ -90,13 +89,8 @@ class Game
                float selectedlong[100];
                float offsetx[100];
                float offsety[100];
-               float movex[100];
-               float movey[100];
-               float transition;
-               int anim;
                int selected;
                int keyselect;
-               int loaddistrib;
                int indemo;
 
                bool won;
@@ -145,8 +139,6 @@ class Game
                int campaignchoosenext[50];
                int campaignnumnext[50];
                int campaignnextlevel[50][10];
-               int campaignchoicesmade;
-               int campaignchoices[5000];
                int campaignlocationx[50];
                int campaignlocationy[50];
                int campaignchoicenum;
@@ -220,14 +212,19 @@ class Game
 
                static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
                static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+               static void LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+               static void LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload);
                void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
-               bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+        bool AddClothes(const char *fileName, GLubyte *array);
                void InitGame();
+               void LoadScreenTexture();
                void LoadStuff();
                void LoadingScreen();
+               void LoadCampaign();
                void FadeLoadingScreen(float howmuch);
                void Dispose();
                int DrawGLScene(StereoSide side);
+               void DrawMenu();
                void DrawGL();
         //factored from Tick() -sf17k
                void MenuTick();
@@ -298,6 +295,33 @@ class Game
                Account* accountactive;
 };
 
+//keeps track of which textures are loaded
+//TODO: delete them properly
+struct TextureInfo{
+    bool isLoaded;
+    bool isSkin;
+    const char* fileName;
+    GLuint* ptextureid;
+    int mipmap;
+    bool hasalpha;
+    GLubyte* array;
+    int* skinsize;
+
+    void load(){
+        if(isSkin)
+            Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded);
+        else
+            Game::LoadTextureData(fileName,ptextureid,mipmap,hasalpha);
+        isLoaded=true;
+    }
+    TextureInfo(const char *_fileName, GLuint *_ptextureid,int _mipmap, bool _hasalpha):
+        isLoaded(false), isSkin(false), array(NULL), skinsize(NULL),
+        fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), hasalpha(_hasalpha) { }
+    TextureInfo(const char *_fileName, GLuint *_ptextureid, int _mipmap, GLubyte *_array, int *_skinsize):
+        isLoaded(false), isSkin(true), hasalpha(false),
+        fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), array(_array), skinsize(_skinsize) { }
+};
+
 #ifndef __forceinline
 #  ifdef __GNUC__
 #    define __forceinline inline __attribute__((always_inline))