#include "Account.h"
#include "Sounds.h"
#include "Texture.h"
+#include "optionparser.h"
#define NB_CAMPAIGN_MENU_ITEM 7
void LoadMenu();
void playdialogueboxsound();
int findClosestPlayer();
-bool AddClothes(const char *fileName, GLubyte *array);
void Loadlevel(int which);
void Loadlevel(const char *name);
void Tick();
void setKeySelected();
void inputText(std::string& str, unsigned* charselected);
-void flash();
+void flash(float amount = 1, int delay = 1);
}
#ifndef __forceinline
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
-extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
extern const char **creatureskin[2];
+SDL_bool sdlEventProc(const SDL_Event &e);
+
+
+
+enum optionIndex { UNKNOWN, HELP, FULLSCREEN, NOMOUSEGRAB, SOUND, OPENALINFO, SHOWRESOLUTIONS };
+/* Number of options + 1 */
+const int commandLineOptionsNumber = 8;
+
+extern const option::Descriptor usage[12];
+
+extern option::Option commandLineOptions[commandLineOptionsNumber];
+
#endif