#include "Account.h"
#include "Sounds.h"
+#define NB_CAMPAIGN_MENU_ITEM 7
+
extern GLuint rabbittexture;
struct TextureInfo;
char campaignmapname[50][256];
char campaigndescription[50][256];
int campaignchoosenext[50];
- int campaignnumnext[50];
+ int campaignnumnext[50]; // Set this to 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
int campaignnextlevel[50][10];
int campaignlocationx[50];
int campaignlocationy[50];
void LoadStuff();
void LoadingScreen();
void LoadCampaign();
+ static std::vector<std::string> ListCampaigns();
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);