]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
update, remove config files
[lugaru.git] / Source / Game.cpp
index 0751da011ff12a886863ecb6c0aec0dd0dea8f36..c3c846d8bce2a8fd6e878c2f22f4c15062cc271a 100644 (file)
@@ -3,10 +3,28 @@
 #include "SDL_thread.h"
 
 extern int mainmenu;
-extern int channels[100];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
 
+int numdialogues;
+int numdialogueboxes[max_dialogues];
+int dialoguetype[max_dialogues];
+int dialogueboxlocation[max_dialogues][max_dialoguelength];
+float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
+int dialogueboxsound[max_dialogues][max_dialoguelength];
+char dialoguetext[max_dialogues][max_dialoguelength][128];
+char dialoguename[max_dialogues][max_dialoguelength][64];
+XYZ dialoguecamera[max_dialogues][max_dialoguelength];
+XYZ participantlocation[max_dialogues][10];
+int participantfocus[max_dialogues][max_dialoguelength];
+int participantaction[max_dialogues][max_dialoguelength];
+float participantrotation[max_dialogues][10];
+XYZ participantfacing[max_dialogues][max_dialoguelength][10];
+float dialoguecamerarotation[max_dialogues][max_dialoguelength];
+float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
+int indialogue;
+int whichdialogue;
+int directing;
+float dialoguetime;
+int dialoguegonethrough[20];
 
 Game::Game()
 {
@@ -182,7 +200,6 @@ Game::Game()
        consoleselected = 0;
 //     memset(togglekey, 0, sizeof(togglekey));
 //     memset(togglekeydelay, 0, sizeof(togglekeydelay));
-       registernow = 0;
        autocam = 0;
 
        crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;