float displaytime[15] = {};
float displayblinkdelay = 0;
bool displayblink = 0;
-int displayselected = 0;
+unsigned displayselected = 0;
float consoleblinkdelay = 0;
bool consoleblink = 0;
-int consoleselected = 0;
+unsigned consoleselected = 0;
unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
unsigned short consolekey = 0;
emit_sound_at(sound);
}
-void Game::inputText(string& str, int* charselected)
+void Game::inputText(string& str, unsigned* charselected)
{
SDL_Event evenement;