]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
little cleanup about campaign level handling
[lugaru.git] / Source / Game.cpp
index 1002b0a9c4af0c71491840ee69422bdeca3c0003..a441e0cd9f8fc78a212d57fd4816be7c84e44fcd 100644 (file)
@@ -26,6 +26,8 @@ int directing;
 float dialoguetime;
 int dialoguegonethrough[20];
 
+std::vector<TextureInfo> Game::textures;
+
 Game::Game()
 {
        terraintexture = 0;
@@ -52,14 +54,8 @@ Game::Game()
        memset(selectedlong, 0, sizeof(selectedlong));
        memset(offsetx, 0, sizeof(offsetx));
        memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
 
-       transition = 0;
-       anim = 0;
        selected = 0;
-       loaddistrib = 0;
        keyselect = 0;
        indemo = 0;
 
@@ -114,23 +110,12 @@ Game::Game()
        memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
        memset(campaignnumnext, 0, sizeof(campaignnumnext));
        memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
-       int campaignchoicesmade;
-       memset(campaignchoices, 0, sizeof(campaignchoices));
        memset(campaignlocationx, 0, sizeof(campaignlocationx));
        memset(campaignlocationy, 0, sizeof(campaignlocationy));
        memset(campaignlocationy, 0, sizeof(campaignlocationy));
 
-       campaignchoicenum = 0;
-
-       memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
        whichchoice = 0;
-
-       numlevelspassed = 0;
-
-       memset(levelorder, 0, sizeof(levelorder));
-       memset(levelvisible, 0, sizeof(levelvisible));
-       memset(levelhighlight, 0, sizeof(levelhighlight));
+       actuallevel = 0;
 
        minimap = 0;
 
@@ -172,7 +157,7 @@ Game::Game()
        scoreadded = 0;
        numchallengelevels = 0;
 
-       console = 0;
+       console = false;
        archiveselected = 0;
 
        memset(consoletext, 0, sizeof(consoletext));
@@ -241,27 +226,30 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
        switch(evenement.type) {
                case SDL_KEYDOWN:
                        if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                               for(i=0;i<255;i++){
-                                       str[i]=' ';
-                               }
+                               for(i=0;i<255;i++)
+                                       str[i]=0;
                                *nb_chars=0;
                                *charselected=0;
                                waiting=false;
                        } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
                                if((*charselected)!=0) {
-                                       for(i=(*charselected)-1;i<255;i++){
+                                       for(i=(*charselected)-1;i<255;i++)
                                                str[i]=str[i+1];
-                                       }
-                                       str[255]=' ';
+                                       str[255]=0;
                                        (*charselected)--;
                                        (*nb_chars)--;
                                }
                        } else if(evenement.key.keysym.sym==SDLK_DELETE){
-                               for(i=(*charselected);i<255;i++){
-                                       str[i]=str[i+1];
-                               }
-                               str[255]=' ';
-                               (*nb_chars)--;
+                               if((*charselected)<(*nb_chars)){
+                    for(i=(*charselected);i<255;i++)
+                        str[i]=str[i+1];
+                    str[255]=0;
+                    (*nb_chars)--;
+                }
+                       } else if(evenement.key.keysym.sym==SDLK_HOME){
+                (*charselected)=0;
+                       } else if(evenement.key.keysym.sym==SDLK_END){
+                (*charselected)=(*nb_chars);
                        } else if(evenement.key.keysym.sym==SDLK_LEFT){
                                if((*charselected)!=0)
                                        (*charselected)--;
@@ -270,10 +258,9 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
                                        (*charselected)++;
                        } else if(evenement.key.keysym.sym==SDLK_RETURN) {
                                waiting=false;
-                       } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) {
-                               for(i=255;i>=(*charselected)+1;i--){
+                       } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
+                               for(i=255;i>=(*charselected)+1;i--)
                                        str[i]=str[i-1];
-                               }
                                str[*charselected]=evenement.key.keysym.unicode;
                                (*charselected)++;
                                (*nb_chars)++;