]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
improved text input handling
[lugaru.git] / Source / Game.cpp
index 66aafdf565c0afcc003bf3f63e820fb659f39980..9cdf9eb1ca3a5164dd904b29c2a4b7cc6c6c3c20 100644 (file)
@@ -243,27 +243,30 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
        switch(evenement.type) {
                case SDL_KEYDOWN:
                        if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                               for(i=0;i<255;i++){
-                                       str[i]=' ';
-                               }
+                               for(i=0;i<255;i++)
+                                       str[i]=0;
                                *nb_chars=0;
                                *charselected=0;
                                waiting=false;
                        } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
                                if((*charselected)!=0) {
-                                       for(i=(*charselected)-1;i<255;i++){
+                                       for(i=(*charselected)-1;i<255;i++)
                                                str[i]=str[i+1];
-                                       }
-                                       str[255]=' ';
+                                       str[255]=0;
                                        (*charselected)--;
                                        (*nb_chars)--;
                                }
                        } else if(evenement.key.keysym.sym==SDLK_DELETE){
-                               for(i=(*charselected);i<255;i++){
-                                       str[i]=str[i+1];
-                               }
-                               str[255]=' ';
-                               (*nb_chars)--;
+                               if((*charselected)<(*nb_chars)){
+                    for(i=(*charselected);i<255;i++)
+                        str[i]=str[i+1];
+                    str[255]=0;
+                    (*nb_chars)--;
+                }
+                       } else if(evenement.key.keysym.sym==SDLK_HOME){
+                (*charselected)=0;
+                       } else if(evenement.key.keysym.sym==SDLK_END){
+                (*charselected)=(*nb_chars);
                        } else if(evenement.key.keysym.sym==SDLK_LEFT){
                                if((*charselected)!=0)
                                        (*charselected)--;
@@ -272,10 +275,9 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
                                        (*charselected)++;
                        } else if(evenement.key.keysym.sym==SDLK_RETURN) {
                                waiting=false;
-                       } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) {
-                               for(i=255;i>=(*charselected)+1;i--){
+                       } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
+                               for(i=255;i>=(*charselected)+1;i--)
                                        str[i]=str[i-1];
-                               }
                                str[*charselected]=evenement.key.keysym.unicode;
                                (*charselected)++;
                                (*nb_chars)++;