float dialoguetime;
int dialoguegonethrough[20];
-std::vector<TextureInfo> Game::textures;
-
Game::Game()
{
terraintexture = 0;
memset(endy, 0, sizeof(endy));
memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
selected = 0;
keyselect = 0;