]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
Refactor of the texture system
[lugaru.git] / Source / Game.cpp
index c3c846d8bce2a8fd6e878c2f22f4c15062cc271a..77b9a5b21cda64a480dc3f230f8c129fba868934 100644 (file)
@@ -50,16 +50,8 @@ Game::Game()
        memset(endy, 0, sizeof(endy));
 
        memset(selectedlong, 0, sizeof(selectedlong));
-       memset(offsetx, 0, sizeof(offsetx));
-       memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
 
-       transition = 0;
-       anim = 0;
        selected = 0;
-       loaddistrib = 0;
        keyselect = 0;
        indemo = 0;
 
@@ -84,13 +76,8 @@ Game::Game()
 //     SkyBox skybox;
 
        cameramode = 0;
-       cameratogglekeydown = 0;
-       chattogglekeydown = 0;
        olddrawmode = 0;
        drawmode = 0;
-       drawmodetogglekeydown = 0;
-       explodetogglekeydown = 0;
-       detailtogglekeydown = 0;
        firstload = 0;
        oldbutton = 0;
 
@@ -112,30 +99,8 @@ Game::Game()
 */
        stealthloading = 0;
 
-       campaignnumlevels = 0;
-
-       memset(campaignmapname, 0, sizeof(campaignmapname));
-       memset(campaigndescription, 0, sizeof(campaigndescription));
-       memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
-       memset(campaignnumnext, 0, sizeof(campaignnumnext));
-       memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
-       int campaignchoicesmade;
-       memset(campaignchoices, 0, sizeof(campaignchoices));
-       memset(campaignlocationx, 0, sizeof(campaignlocationx));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
-       campaignchoicenum = 0;
-
-       memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
        whichchoice = 0;
-
-       numlevelspassed = 0;
-
-       memset(levelorder, 0, sizeof(levelorder));
-       memset(levelvisible, 0, sizeof(levelvisible));
-       memset(levelhighlight, 0, sizeof(levelhighlight));
+       actuallevel = 0;
 
        minimap = 0;
 
@@ -154,10 +119,6 @@ Game::Game()
 //     XYZ cameraloc;
        cameradist = 0;
 
-       envtogglekeydown = 0;
-       slomotogglekeydown = 0;
-       texturesizetogglekeydown = 0;
-       freezetogglekeydown = 0;
        drawtoggle = 0;
 
        editorenabled = 0;
@@ -181,7 +142,7 @@ Game::Game()
        scoreadded = 0;
        numchallengelevels = 0;
 
-       console = 0;
+       console = false;
        archiveselected = 0;
 
        memset(consoletext, 0, sizeof(consoletext));
@@ -194,12 +155,9 @@ Game::Game()
        displayblink = 0;
        displayselected = 0;
        consolekeydown = 0;
-       consoletogglekeydown = 0;
        consoleblinkdelay = 0;
        consoleblink = 0;
        consoleselected = 0;
-//     memset(togglekey, 0, sizeof(togglekey));
-//     memset(togglekeydelay, 0, sizeof(togglekeydelay));
        autocam = 0;
 
        crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
@@ -253,27 +211,30 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
        switch(evenement.type) {
                case SDL_KEYDOWN:
                        if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                               for(i=0;i<255;i++){
-                                       str[i]=' ';
-                               }
+                               for(i=0;i<255;i++)
+                                       str[i]=0;
                                *nb_chars=0;
                                *charselected=0;
                                waiting=false;
                        } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
                                if((*charselected)!=0) {
-                                       for(i=(*charselected)-1;i<255;i++){
+                                       for(i=(*charselected)-1;i<255;i++)
                                                str[i]=str[i+1];
-                                       }
-                                       str[255]=' ';
+                                       str[255]=0;
                                        (*charselected)--;
                                        (*nb_chars)--;
                                }
                        } else if(evenement.key.keysym.sym==SDLK_DELETE){
-                               for(i=(*charselected);i<255;i++){
-                                       str[i]=str[i+1];
-                               }
-                               str[255]=' ';
-                               (*nb_chars)--;
+                               if((*charselected)<(*nb_chars)){
+                    for(i=(*charselected);i<255;i++)
+                        str[i]=str[i+1];
+                    str[255]=0;
+                    (*nb_chars)--;
+                }
+                       } else if(evenement.key.keysym.sym==SDLK_HOME){
+                (*charselected)=0;
+                       } else if(evenement.key.keysym.sym==SDLK_END){
+                (*charselected)=(*nb_chars);
                        } else if(evenement.key.keysym.sym==SDLK_LEFT){
                                if((*charselected)!=0)
                                        (*charselected)--;
@@ -282,10 +243,9 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
                                        (*charselected)++;
                        } else if(evenement.key.keysym.sym==SDLK_RETURN) {
                                waiting=false;
-                       } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) {
-                               for(i=255;i>=(*charselected)+1;i--){
+                       } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
+                               for(i=255;i>=(*charselected)+1;i--)
                                        str[i]=str[i-1];
-                               }
                                str[*charselected]=evenement.key.keysym.unicode;
                                (*charselected)++;
                                (*nb_chars)++;