]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
major refactor of menu system, part 1
[lugaru.git] / Source / Game.cpp
index 9cdf9eb1ca3a5164dd904b29c2a4b7cc6c6c3c20..5e001a1c5a5004ca68047e91c972d57fe23f0430 100644 (file)
@@ -26,8 +26,6 @@ int directing;
 float dialoguetime;
 int dialoguegonethrough[20];
 
-std::vector<TextureInfo> Game::textures;
-
 Game::Game()
 {
        terraintexture = 0;
@@ -44,24 +42,7 @@ Game::Game()
 
        memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
 
-       nummenuitems = 0;
-
-       memset(startx, 0, sizeof(startx));
-       memset(starty, 0, sizeof(starty));
-       memset(endx, 0, sizeof(endx));
-       memset(endy, 0, sizeof(endy));
-
-       memset(selectedlong, 0, sizeof(selectedlong));
-       memset(offsetx, 0, sizeof(offsetx));
-       memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
-
-       transition = 0;
-       anim = 0;
        selected = 0;
-       loaddistrib = 0;
        keyselect = 0;
        indemo = 0;
 
@@ -109,30 +90,10 @@ Game::Game()
 */
        stealthloading = 0;
 
-       campaignnumlevels = 0;
-
-       memset(campaignmapname, 0, sizeof(campaignmapname));
-       memset(campaigndescription, 0, sizeof(campaigndescription));
-       memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
-       memset(campaignnumnext, 0, sizeof(campaignnumnext));
-       memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
-       int campaignchoicesmade;
-       memset(campaignchoices, 0, sizeof(campaignchoices));
-       memset(campaignlocationx, 0, sizeof(campaignlocationx));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
-       campaignchoicenum = 0;
-
-       memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
        whichchoice = 0;
-
-       numlevelspassed = 0;
-
-       memset(levelorder, 0, sizeof(levelorder));
-       memset(levelvisible, 0, sizeof(levelvisible));
-       memset(levelhighlight, 0, sizeof(levelhighlight));
+       actuallevel = 0;
+       winhotspot = false;
+       windialogue = false;
 
        minimap = 0;
 
@@ -174,7 +135,7 @@ Game::Game()
        scoreadded = 0;
        numchallengelevels = 0;
 
-       console = 0;
+       console = false;
        archiveselected = 0;
 
        memset(consoletext, 0, sizeof(consoletext));
@@ -193,6 +154,7 @@ Game::Game()
        autocam = 0;
 
        crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
+       consolekey = 0;
        oldattackkey = 0;
 
        loading = 0;
@@ -230,7 +192,6 @@ void Game::fireSound(int sound) {
 
 void Game::inputText(char* str, int* charselected, int* nb_chars) {
        SDL_Event evenement;
-       int i;
        
        if(!waiting) {
                waiting=true;
@@ -238,51 +199,52 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) {
                SDL_EnableUNICODE(true);
        }
 
-       SDL_PollEvent(&evenement);
+       while(SDL_PollEvent(&evenement)) {
        
-       switch(evenement.type) {
-               case SDL_KEYDOWN:
-                       if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                               for(i=0;i<255;i++)
-                                       str[i]=0;
-                               *nb_chars=0;
-                               *charselected=0;
-                               waiting=false;
-                       } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
-                               if((*charselected)!=0) {
-                                       for(i=(*charselected)-1;i<255;i++)
-                                               str[i]=str[i+1];
-                                       str[255]=0;
-                                       (*charselected)--;
-                                       (*nb_chars)--;
-                               }
-                       } else if(evenement.key.keysym.sym==SDLK_DELETE){
-                               if((*charselected)<(*nb_chars)){
-                    for(i=(*charselected);i<255;i++)
-                        str[i]=str[i+1];
-                    str[255]=0;
-                    (*nb_chars)--;
-                }
-                       } else if(evenement.key.keysym.sym==SDLK_HOME){
-                (*charselected)=0;
-                       } else if(evenement.key.keysym.sym==SDLK_END){
-                (*charselected)=(*nb_chars);
-                       } else if(evenement.key.keysym.sym==SDLK_LEFT){
-                               if((*charselected)!=0)
-                                       (*charselected)--;
-                       } else if(evenement.key.keysym.sym==SDLK_RIGHT){
-                               if((*charselected)<(*nb_chars))
+               switch(evenement.type) {
+                       case SDL_KEYDOWN:
+                               if(evenement.key.keysym.sym == SDLK_ESCAPE) {
+                                       for(int i=0;i<255;i++)
+                                               str[i]=0;
+                                       *nb_chars=0;
+                                       *charselected=0;
+                                       waiting=false;
+                               } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
+                                       if((*charselected)!=0) {
+                                               for(int i=(*charselected)-1;i<255;i++)
+                                                       str[i]=str[i+1];
+                                               str[255]=0;
+                                               (*charselected)--;
+                                               (*nb_chars)--;
+                                       }
+                               } else if(evenement.key.keysym.sym==SDLK_DELETE){
+                                       if((*charselected)<(*nb_chars)){
+                                               for(int i=(*charselected);i<255;i++)
+                                                       str[i]=str[i+1];
+                                               str[255]=0;
+                                               (*nb_chars)--;
+                                       }
+                               } else if(evenement.key.keysym.sym==SDLK_HOME){
+                                       (*charselected)=0;
+                               } else if(evenement.key.keysym.sym==SDLK_END){
+                                       (*charselected)=(*nb_chars);
+                               } else if(evenement.key.keysym.sym==SDLK_LEFT){
+                                       if((*charselected)!=0)
+                                               (*charselected)--;
+                               } else if(evenement.key.keysym.sym==SDLK_RIGHT){
+                                       if((*charselected)<(*nb_chars))
+                                               (*charselected)++;
+                               } else if(evenement.key.keysym.sym==SDLK_RETURN) {
+                                       waiting=false;
+                               } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
+                                       for(int i=255;i>=(*charselected)+1;i--)
+                                               str[i]=str[i-1];
+                                       str[*charselected]=evenement.key.keysym.unicode;
                                        (*charselected)++;
-                       } else if(evenement.key.keysym.sym==SDLK_RETURN) {
-                               waiting=false;
-                       } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
-                               for(i=255;i>=(*charselected)+1;i--)
-                                       str[i]=str[i-1];
-                               str[*charselected]=evenement.key.keysym.unicode;
-                               (*charselected)++;
-                               (*nb_chars)++;
-                       }
-               break;
+                                       (*nb_chars)++;
+                               }
+                       break;
+               }
        }
        
        if(!waiting) {
@@ -342,6 +304,8 @@ void Game::setKeySelected_thread() {
                        break;
                        case 8: attackkey=keycode;
                        break;
+                       case 9: consolekey=keycode;
+                       break;
                        default:
                        break;
                }