]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
major refactor of menu system, part 2
[lugaru.git] / Source / Game.cpp
index 776a0e77899ecda9854457c6684d098d2b157d7b..44c4e649526c530a4160ae2f93542b91a2f140bb 100644 (file)
 #include "SDL_thread.h"
 
 extern int mainmenu;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
 
+int numdialogues;
+int numdialogueboxes[max_dialogues];
+int dialoguetype[max_dialogues];
+int dialogueboxlocation[max_dialogues][max_dialoguelength];
+float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
+int dialogueboxsound[max_dialogues][max_dialoguelength];
+char dialoguetext[max_dialogues][max_dialoguelength][128];
+char dialoguename[max_dialogues][max_dialoguelength][64];
+XYZ dialoguecamera[max_dialogues][max_dialoguelength];
+XYZ participantlocation[max_dialogues][10];
+int participantfocus[max_dialogues][max_dialoguelength];
+int participantaction[max_dialogues][max_dialoguelength];
+float participantrotation[max_dialogues][10];
+XYZ participantfacing[max_dialogues][max_dialoguelength][10];
+float dialoguecamerarotation[max_dialogues][max_dialoguelength];
+float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
+int indialogue;
+int whichdialogue;
+int directing;
+float dialoguetime;
+int dialoguegonethrough[20];
+
+namespace Game{
+    GLuint terraintexture;
+    GLuint terraintexture2;
+    GLuint terraintexture3;
+    GLuint screentexture;
+    GLuint screentexture2;
+    GLuint logotexture;
+    GLuint loadscreentexture;
+    GLuint Maparrowtexture;
+    GLuint Mapboxtexture;
+    GLuint Mapcircletexture;
+    GLuint cursortexture;
+    GLuint Mainmenuitems[10];
+
+    int selected;
+    int keyselect;
+    int indemo;
+
+    bool won;
+
+    bool entername;
+
+    char registrationname[256];
+    float registrationnumber;
+
+    int newdetail;
+    int newscreenwidth;
+    int newscreenheight;
+
+    bool gameon;
+    float deltah,deltav;
+    int mousecoordh,mousecoordv;
+    int oldmousecoordh,oldmousecoordv;
+    float rotation,rotation2;
+    SkyBox skybox;
+    bool cameramode;
+    int olddrawmode;
+    int drawmode;
+    bool firstload;
+    bool oldbutton;
+
+    float leveltime;
+    float loadtime;
+
+    Model hawk;
+    XYZ hawkcoords;
+    XYZ realhawkcoords;
+    GLuint hawktexture;
+    float hawkrotation;
+    float hawkcalldelay;
+
+    Model eye;
+    Model iris;
+    Model cornea;
+
+    bool stealthloading;
+
+    std::vector<CampaignLevel> campaignlevels;
+    int whichchoice;
+    int actuallevel;
+    bool winhotspot;
+    bool windialogue;
+
+    bool minimap;
+
+    int musictype,oldmusictype,oldoldmusictype;
+    bool realthreat;
+
+    Model rabbit;
+    XYZ rabbitcoords;
+
+    XYZ mapcenter;
+    float mapradius;
+
+    Text* text;
+    float fps;
+
+    XYZ cameraloc;
+    float cameradist;
+
+    int drawtoggle;
+
+    bool editorenabled;
+    int editortype;
+    float editorsize;
+    float editorrotation;
+    float editorrotation2;
+
+    float brightness;
+
+    int quit;
+    int tryquit;
+
+    XYZ pathpoint[30];
+    int numpathpoints;
+    int numpathpointconnect[30];
+    int pathpointconnect[30][30];
+    int pathpointselected;
+
+    int endgame;
+    bool scoreadded;
+    int numchallengelevels;
+
+    bool console;
+    int archiveselected;
+    char consoletext[15][256];
+    int consolechars[15];
+    bool chatting;
+    char displaytext[15][256];
+    int displaychars[15];
+    float displaytime[15];
+    float displayblinkdelay;
+    bool displayblink;
+    int displayselected;
+    bool consolekeydown;
+    float consoleblinkdelay;
+    bool consoleblink;
+    int consoleselected;
+    bool autocam;
+
+    unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
+    unsigned short consolekey;
+    bool oldattackkey;
+
+    int loading;
+    float talkdelay;
+    
+    int numboundaries;
+    XYZ boundary[360];
+
+    int whichlevel;
+    int oldenvironment;
+    int targetlevel;
+    float changedelay;
+
+    float musicvolume[4];
+    float oldmusicvolume[4];
+    int musicselected;
+    int change;
+
+    bool waiting;
+    Account* accountactive;
+}
 
-Game::Game()
+void Game::newGame()
 {
+    text=NULL;
+    text=new Text();
+
        terraintexture = 0;
        terraintexture2 = 0;
        terraintexture3 = 0;
@@ -25,24 +189,7 @@ Game::Game()
 
        memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
 
-       nummenuitems = 0;
-
-       memset(startx, 0, sizeof(startx));
-       memset(starty, 0, sizeof(starty));
-       memset(endx, 0, sizeof(endx));
-       memset(endy, 0, sizeof(endy));
-
-       memset(selectedlong, 0, sizeof(selectedlong));
-       memset(offsetx, 0, sizeof(offsetx));
-       memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
-
-       transition = 0;
-       anim = 0;
        selected = 0;
-       loaddistrib = 0;
        keyselect = 0;
        indemo = 0;
 
@@ -50,7 +197,6 @@ Game::Game()
 
        entername = 0;
 
-       memset(menustring, 0, sizeof(menustring));
        memset(registrationname, 0, sizeof(registrationname));
        registrationnumber = 0;
 
@@ -67,13 +213,8 @@ Game::Game()
 //     SkyBox skybox;
 
        cameramode = 0;
-       cameratogglekeydown = 0;
-       chattogglekeydown = 0;
        olddrawmode = 0;
        drawmode = 0;
-       drawmodetogglekeydown = 0;
-       explodetogglekeydown = 0;
-       detailtogglekeydown = 0;
        firstload = 0;
        oldbutton = 0;
 
@@ -95,30 +236,10 @@ Game::Game()
 */
        stealthloading = 0;
 
-       campaignnumlevels = 0;
-
-       memset(campaignmapname, 0, sizeof(campaignmapname));
-       memset(campaigndescription, 0, sizeof(campaigndescription));
-       memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
-       memset(campaignnumnext, 0, sizeof(campaignnumnext));
-       memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
-       int campaignchoicesmade;
-       memset(campaignchoices, 0, sizeof(campaignchoices));
-       memset(campaignlocationx, 0, sizeof(campaignlocationx));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
-       campaignchoicenum = 0;
-
-       memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
        whichchoice = 0;
-
-       numlevelspassed = 0;
-
-       memset(levelorder, 0, sizeof(levelorder));
-       memset(levelvisible, 0, sizeof(levelvisible));
-       memset(levelhighlight, 0, sizeof(levelhighlight));
+       actuallevel = 0;
+       winhotspot = false;
+       windialogue = false;
 
        minimap = 0;
 
@@ -137,10 +258,6 @@ Game::Game()
 //     XYZ cameraloc;
        cameradist = 0;
 
-       envtogglekeydown = 0;
-       slomotogglekeydown = 0;
-       texturesizetogglekeydown = 0;
-       freezetogglekeydown = 0;
        drawtoggle = 0;
 
        editorenabled = 0;
@@ -164,7 +281,7 @@ Game::Game()
        scoreadded = 0;
        numchallengelevels = 0;
 
-       console = 0;
+       console = false;
        archiveselected = 0;
 
        memset(consoletext, 0, sizeof(consoletext));
@@ -177,16 +294,13 @@ Game::Game()
        displayblink = 0;
        displayselected = 0;
        consolekeydown = 0;
-       consoletogglekeydown = 0;
        consoleblinkdelay = 0;
        consoleblink = 0;
        consoleselected = 0;
-       memset(togglekey, 0, sizeof(togglekey));
-       memset(togglekeydelay, 0, sizeof(togglekeydelay));
-       registernow = 0;
        autocam = 0;
 
        crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
+       consolekey = 0;
        oldattackkey = 0;
 
        loading = 0;
@@ -213,113 +327,98 @@ Game::Game()
        accountactive = NULL;
 }
 
-typedef struct {
-       Game* game;
-       void (Game::*method)();
-} params_thread;
-
-void Game::fireSound(int sound) {
-       float gLoc[3]={0,0,0};
-       float vel[3]={0,0,0};
-       OPENAL_Sample_SetMinMaxDistance(samp[sound], 9999.0f, 99999.0f);
-       PlaySoundEx( sound, samp[sound], NULL, true);
-       OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
-       OPENAL_SetVolume(channels[sound], 256);
-       OPENAL_SetPaused(channels[sound], false);
-       OPENAL_Sample_SetMinMaxDistance(samp[sound], 8.0f, 2000.0f);
+void Game::deleteGame(){
+    if(text)
+        delete text;
+    for(int i=0;i<10;i++){
+        if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+    }
+    glDeleteTextures( 1, &cursortexture );
+    glDeleteTextures( 1, &Maparrowtexture );
+    glDeleteTextures( 1, &Mapboxtexture );
+    glDeleteTextures( 1, &Mapcircletexture );
+    glDeleteTextures( 1, &terraintexture );
+    glDeleteTextures( 1, &terraintexture2 );
+    if(screentexture>0)glDeleteTextures( 1, &screentexture );
+    if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+    glDeleteTextures( 1, &hawktexture );
+    glDeleteTextures( 1, &logotexture );
+    glDeleteTextures( 1, &loadscreentexture );
+
+    Dispose();
 }
 
-void Game::inputText() {
-       waiting=true;
-       params_thread* data = new params_thread;
-    data->game = this;
-    data->method = &Game::inputText_thread;
-       SDL_Thread* thread = SDL_CreateThread(Game::thread, data);
-    if ( thread == NULL ) {
-        fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
-               waiting=false;
-        return;
-    }
+void Game::fireSound(int sound) {
+       emit_sound_at(sound);
 }
 
-void Game::inputText_thread() {
+void Game::inputText(char* str, int* charselected, int* nb_chars) {
        SDL_Event evenement;
-       SDL_EnableKeyRepeat(400, 40);
-       SDL_EnableUNICODE(true);
+       
+       if(!waiting) {
+               waiting=true;
+               SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
+               SDL_EnableUNICODE(true);
+       }
 
-       while(waiting) {
-               int i;
-               SDL_WaitEvent(&evenement);
-               
+       while(SDL_PollEvent(&evenement)) {
+       
                switch(evenement.type) {
                        case SDL_KEYDOWN:
                                if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                                       for(i=0;i<255;i++){
-                                               displaytext[0][i]=' ';
-                                       }
-                                       displaychars[0]=0;
-                                       displayselected=0;
-                                       mainmenutogglekeydown=1;
+                                       for(int i=0;i<255;i++)
+                                               str[i]=0;
+                                       *nb_chars=0;
+                                       *charselected=0;
                                        waiting=false;
-                               } else if(evenement.key.keysym.sym==SDLK_BACKSPACE&&displayselected!=0){
-                                       for(i=displayselected-1;i<255;i++){
-                                               displaytext[0][i]=displaytext[0][i+1];
+                               } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
+                                       if((*charselected)!=0) {
+                                               for(int i=(*charselected)-1;i<255;i++)
+                                                       str[i]=str[i+1];
+                                               str[255]=0;
+                                               (*charselected)--;
+                                               (*nb_chars)--;
                                        }
-                                       displaytext[0][255]=' ';
-                                       displayselected--;
-                                       displaychars[0]--;
-                               } else if(evenement.key.keysym.sym==SDLK_DELETE&&displayselected!=0){
-                                       for(i=displayselected;i<255;i++){
-                                               displaytext[0][i]=displaytext[0][i+1];
+                               } else if(evenement.key.keysym.sym==SDLK_DELETE){
+                                       if((*charselected)<(*nb_chars)){
+                                               for(int i=(*charselected);i<255;i++)
+                                                       str[i]=str[i+1];
+                                               str[255]=0;
+                                               (*nb_chars)--;
                                        }
-                                       displaytext[0][255]=' ';
-                                       displaychars[0]--;
-                               } else if(evenement.key.keysym.sym==SDLK_LEFT&&displayselected!=0){
-                                       displayselected--;
-                               } else if(evenement.key.keysym.sym==SDLK_RIGHT&&displayselected<displaychars[0]){
-                                       displayselected++;
+                               } else if(evenement.key.keysym.sym==SDLK_HOME){
+                                       (*charselected)=0;
+                               } else if(evenement.key.keysym.sym==SDLK_END){
+                                       (*charselected)=(*nb_chars);
+                               } else if(evenement.key.keysym.sym==SDLK_LEFT){
+                                       if((*charselected)!=0)
+                                               (*charselected)--;
+                               } else if(evenement.key.keysym.sym==SDLK_RIGHT){
+                                       if((*charselected)<(*nb_chars))
+                                               (*charselected)++;
                                } else if(evenement.key.keysym.sym==SDLK_RETURN) {
-                                       if(displaychars[0]){
-                                               accountactive = Account::add(string(displaytext[0]));
-
-                                               mainmenu=8;
-
-                                               flash();
-
-                                               fireSound(firestartsound);
-
-                                               for(i=0;i<255;i++){
-                                                       displaytext[0][i]=' ';
-                                               }
-                                               displaychars[0]=0;
-
-                                               displayselected=0;
-                                       }
                                        waiting=false;
-                               } else if(evenement.key.keysym.unicode&&displaychars[0]<60) {
-                                       for(i=255;i>=displayselected+1;i--){
-                                               displaytext[0][i]=displaytext[0][i-1];
-                                       }
-                                       displaytext[0][displayselected]=evenement.key.keysym.unicode;
-                                       displayselected++;
-                                       displaychars[0]++;
-                                       printf("%c\n",evenement.key.keysym.unicode);
+                               } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
+                                       for(int i=255;i>=(*charselected)+1;i--)
+                                               str[i]=str[i-1];
+                                       str[*charselected]=evenement.key.keysym.unicode;
+                                       (*charselected)++;
+                                       (*nb_chars)++;
                                }
                        break;
                }
        }
-       entername=0;
-       SDL_EnableKeyRepeat(0,0); // disable key repeat
-       SDL_EnableUNICODE(false);
+       
+       if(!waiting) {
+               SDL_EnableKeyRepeat(0,0); // disable key repeat
+               SDL_EnableUNICODE(false);
+       }
 }
 
 void Game::setKeySelected() {
        waiting=true;
-       params_thread* data = new params_thread;
-    data->game = this;
-    data->method = &Game::setKeySelected_thread;
     printf("launch thread\n");
-       SDL_Thread* thread = SDL_CreateThread(Game::thread, data);
+       SDL_Thread* thread = SDL_CreateThread(Game::setKeySelected_thread,NULL);
     if ( thread == NULL ) {
         fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
                waiting=false;
@@ -327,7 +426,7 @@ void Game::setKeySelected() {
     }
 }
 
-void Game::setKeySelected_thread() {
+int Game::setKeySelected_thread(void* data) {
        int keycode=-1;
        SDL_Event evenement;
        while(keycode==-1) {
@@ -346,23 +445,25 @@ void Game::setKeySelected_thread() {
        if(keycode != SDLK_ESCAPE) {
                fireSound();
                switch(keyselect) {
-                       case 0:forwardkey=keycode;
+                       case 0: forwardkey=keycode;
+                       break;
+                       case 1: backkey=keycode;
                        break;
-                       case 1:backkey=keycode;
+                       case 2: leftkey=keycode;
                        break;
-                       case 2:leftkey=keycode;
+                       case 3: rightkey=keycode;
                        break;
-                       case 3:rightkey=keycode;
+                       case 4: crouchkey=keycode;
                        break;
-                       case 4:crouchkey=keycode;
+                       case 5: jumpkey=keycode;
                        break;
-                       case 5:jumpkey=keycode;
+                       case 6: drawkey=keycode;
                        break;
-                       case 6:drawkey=keycode;
+                       case 7: throwkey=keycode;
                        break;
-                       case 7:throwkey=keycode;
+                       case 8: attackkey=keycode;
                        break;
-                       case 8:attackkey=keycode;
+                       case 9: consolekey=keycode;
                        break;
                        default:
                        break;
@@ -370,11 +471,15 @@ void Game::setKeySelected_thread() {
        }
        keyselect=-1;
        waiting=false;
+    LoadMenu();
+    return 0;
 }
 
-int Game::thread(void *data) {
-       params_thread* pt = (params_thread*)data;
-    if(pt) {
-        (pt->game->*(pt->method))();
-    }
+void Game::DrawGL() {
+       if ( stereomode == stereoNone ) {
+               DrawGLScene(stereoCenter);
+       } else {
+               DrawGLScene(stereoLeft);
+               DrawGLScene(stereoRight);
+       }
 }