float dialoguetime;
int dialoguegonethrough[20];
-namespace Game{
- GLuint terraintexture = 0;
- GLuint terraintexture2 = 0;
- GLuint terraintexture3 = 0;
- GLuint screentexture = 0;
- GLuint screentexture2 = 0;
- GLuint logotexture = 0;
- GLuint loadscreentexture = 0;
- GLuint Maparrowtexture = 0;
- GLuint Mapboxtexture = 0;
- GLuint Mapcircletexture = 0;
- GLuint cursortexture = 0;
- GLuint Mainmenuitems[10] = {};
+namespace Game
+{
+Texture terraintexture;
+Texture terraintexture2;
+Texture loadscreentexture;
+Texture Maparrowtexture;
+Texture Mapboxtexture;
+Texture Mapcircletexture;
+Texture cursortexture;
+GLuint screentexture = 0;
+GLuint screentexture2 = 0;
+Texture Mainmenuitems[10];
- int selected = 0;
- int keyselect = 0;
+int selected = 0;
+int keyselect = 0;
- int newdetail = 0;
- int newscreenwidth = 0;
- int newscreenheight = 0;
+int newdetail = 0;
+int newscreenwidth = 0;
+int newscreenheight = 0;
- bool gameon = 0;
- float deltah = 0;
- float deltav = 0;
- int mousecoordh = 0;
- int mousecoordv = 0;
- int oldmousecoordh = 0;
- int oldmousecoordv = 0;
- float yaw = 0;
- float pitch = 0;
- SkyBox *skybox = NULL;
- bool cameramode = 0;
- bool firstload = 0;
+bool gameon = 0;
+float deltah = 0;
+float deltav = 0;
+int mousecoordh = 0;
+int mousecoordv = 0;
+int oldmousecoordh = 0;
+int oldmousecoordv = 0;
+float yaw = 0;
+float pitch = 0;
+SkyBox *skybox = NULL;
+bool cameramode = 0;
+bool firstload = 0;
- GLuint hawktexture = 0;
- float hawkyaw = 0;
- float hawkcalldelay = 0;
- float leveltime = 0;
- float loadtime = 0;
+Texture hawktexture;
+float hawkyaw = 0;
+float hawkcalldelay = 0;
+float leveltime = 0;
+float loadtime = 0;
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
+Model hawk;
+XYZ hawkcoords;
+XYZ realhawkcoords;
- Model eye;
- Model iris;
- Model cornea;
+Model eye;
+Model iris;
+Model cornea;
- bool stealthloading = 0;
+bool stealthloading = 0;
- int musictype = 0;
+int musictype = 0;
- XYZ mapcenter;
- float mapradius = 0;
+XYZ mapcenter;
+float mapradius = 0;
- Text *text = NULL;
- float fps = 0;
+Text *text = NULL;
+float fps = 0;
- bool editorenabled = 0;
- int editortype = 0;
- float editorsize = 0;
- float editoryaw = 0;
- float editorpitch = 0;
+bool editorenabled = 0;
+int editortype = 0;
+float editorsize = 0;
+float editoryaw = 0;
+float editorpitch = 0;
- int tryquit = 0;
+int tryquit = 0;
- XYZ pathpoint[30];
- int numpathpoints = 0;
- int numpathpointconnect[30] = {};
- int pathpointconnect[30][30] = {};
- int pathpointselected = 0;
+XYZ pathpoint[30];
+int numpathpoints = 0;
+int numpathpointconnect[30] = {};
+int pathpointconnect[30][30] = {};
+int pathpointselected = 0;
- int endgame = 0;
- bool scoreadded = 0;
- int numchallengelevels = 0;
+int endgame = 0;
+bool scoreadded = 0;
+int numchallengelevels = 0;
- bool console = false;
- char consoletext[15][256] = {};
- int consolechars[15] = {};
- bool chatting = 0;
- char displaytext[15][256] = {};
- int displaychars[15] = {};
- float displaytime[15] = {};
- float displayblinkdelay = 0;
- bool displayblink = 0;
- int displayselected = 0;
- float consoleblinkdelay = 0;
- bool consoleblink = 0;
- int consoleselected = 0;
+bool console = false;
+char consoletext[15][256] = {};
+int consolechars[15] = {};
+bool chatting = 0;
+char displaytext[15][256] = {};
+int displaychars[15] = {};
+float displaytime[15] = {};
+float displayblinkdelay = 0;
+bool displayblink = 0;
+int displayselected = 0;
+float consoleblinkdelay = 0;
+bool consoleblink = 0;
+int consoleselected = 0;
- unsigned short crouchkey=0,jumpkey=0,forwardkey=0,chatkey=0,backkey=0,leftkey=0,rightkey=0,drawkey=0,throwkey=0,attackkey=0;
- unsigned short consolekey=0;
+unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, chatkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
+unsigned short consolekey = 0;
- int loading = 0;
-
- int oldenvironment = 0;
- int targetlevel = 0;
- float changedelay = 0;
+int loading = 0;
- bool waiting = false;
- Account* accountactive = NULL;
+int oldenvironment = 0;
+int targetlevel = 0;
+float changedelay = 0;
+
+bool waiting = false;
+Account* accountactive = NULL;
}
-void Game::fireSound(int sound) {
- emit_sound_at(sound);
+void Game::fireSound(int sound)
+{
+ emit_sound_at(sound);
}
-void Game::inputText(char* str, int* charselected, int* nb_chars) {
- SDL_Event evenement;
-
- if(!waiting) {
- waiting=true;
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_EnableUNICODE(true);
- }
+void Game::inputText(char* str, int* charselected, int* nb_chars)
+{
+ SDL_Event evenement;
+
+ if (!waiting) {
+ waiting = true;
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ SDL_EnableUNICODE(true);
+ }
- while(SDL_PollEvent(&evenement)) {
-
- switch(evenement.type) {
- case SDL_KEYDOWN:
- if(evenement.key.keysym.sym == SDLK_ESCAPE) {
- for(int i=0;i<255;i++)
- str[i]=0;
- *nb_chars=0;
- *charselected=0;
- waiting=false;
- } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
- if((*charselected)!=0) {
- for(int i=(*charselected)-1;i<255;i++)
- str[i]=str[i+1];
- str[255]=0;
- (*charselected)--;
- (*nb_chars)--;
- }
- } else if(evenement.key.keysym.sym==SDLK_DELETE){
- if((*charselected)<(*nb_chars)){
- for(int i=(*charselected);i<255;i++)
- str[i]=str[i+1];
- str[255]=0;
- (*nb_chars)--;
- }
- } else if(evenement.key.keysym.sym==SDLK_HOME){
- (*charselected)=0;
- } else if(evenement.key.keysym.sym==SDLK_END){
- (*charselected)=(*nb_chars);
- } else if(evenement.key.keysym.sym==SDLK_LEFT){
- if((*charselected)!=0)
- (*charselected)--;
- } else if(evenement.key.keysym.sym==SDLK_RIGHT){
- if((*charselected)<(*nb_chars))
- (*charselected)++;
- } else if(evenement.key.keysym.sym==SDLK_RETURN) {
- waiting=false;
- } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
- for(int i=255;i>=(*charselected)+1;i--)
- str[i]=str[i-1];
- str[*charselected]=evenement.key.keysym.unicode;
- (*charselected)++;
- (*nb_chars)++;
- }
- break;
- }
- }
-
- if(!waiting) {
- SDL_EnableKeyRepeat(0,0); // disable key repeat
- SDL_EnableUNICODE(false);
- }
+ while (SDL_PollEvent(&evenement)) {
+
+ switch (evenement.type) {
+ case SDL_KEYDOWN:
+ if (evenement.key.keysym.sym == SDLK_ESCAPE) {
+ for (int i = 0; i < 255; i++)
+ str[i] = 0;
+ *nb_chars = 0;
+ *charselected = 0;
+ waiting = false;
+ } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
+ if ((*charselected) != 0) {
+ for (int i = (*charselected) - 1; i < 255; i++)
+ str[i] = str[i + 1];
+ str[255] = 0;
+ (*charselected)--;
+ (*nb_chars)--;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_DELETE) {
+ if ((*charselected) < (*nb_chars)) {
+ for (int i = (*charselected); i < 255; i++)
+ str[i] = str[i + 1];
+ str[255] = 0;
+ (*nb_chars)--;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_HOME) {
+ (*charselected) = 0;
+ } else if (evenement.key.keysym.sym == SDLK_END) {
+ (*charselected) = (*nb_chars);
+ } else if (evenement.key.keysym.sym == SDLK_LEFT) {
+ if ((*charselected) != 0)
+ (*charselected)--;
+ } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
+ if ((*charselected) < (*nb_chars))
+ (*charselected)++;
+ } else if (evenement.key.keysym.sym == SDLK_RETURN) {
+ waiting = false;
+ } else if (evenement.key.keysym.unicode >= 32 && evenement.key.keysym.unicode < 127 && (*nb_chars) < 60) {
+ for (int i = 255; i >= (*charselected) + 1; i--)
+ str[i] = str[i - 1];
+ str[*charselected] = evenement.key.keysym.unicode;
+ (*charselected)++;
+ (*nb_chars)++;
+ }
+ break;
+ }
+ }
+
+ if (!waiting) {
+ SDL_EnableKeyRepeat(0, 0); // disable key repeat
+ SDL_EnableUNICODE(false);
+ }
}
-int setKeySelected_thread(void* data) {
+int setKeySelected_thread(void* data)
+{
using namespace Game;
- int keycode=-1;
- SDL_Event evenement;
- while(keycode==-1) {
- SDL_WaitEvent(&evenement);
- switch(evenement.type) {
- case SDL_KEYDOWN:
- keycode = evenement.key.keysym.sym;
- break;
- case SDL_MOUSEBUTTONDOWN:
- keycode = SDLK_LAST+evenement.button.button;
- break;
- default:
- break;
- }
- }
- if(keycode != SDLK_ESCAPE) {
- fireSound();
- switch(keyselect) {
- case 0: forwardkey=keycode;
- break;
- case 1: backkey=keycode;
- break;
- case 2: leftkey=keycode;
- break;
- case 3: rightkey=keycode;
- break;
- case 4: crouchkey=keycode;
- break;
- case 5: jumpkey=keycode;
- break;
- case 6: drawkey=keycode;
- break;
- case 7: throwkey=keycode;
- break;
- case 8: attackkey=keycode;
- break;
- case 9: consolekey=keycode;
- break;
- default:
- break;
- }
- }
- keyselect=-1;
- waiting=false;
+ int keycode = -1;
+ SDL_Event evenement;
+ while (keycode == -1) {
+ SDL_WaitEvent(&evenement);
+ switch (evenement.type) {
+ case SDL_KEYDOWN:
+ keycode = evenement.key.keysym.sym;
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ keycode = SDLK_LAST + evenement.button.button;
+ break;
+ default:
+ break;
+ }
+ }
+ if (keycode != SDLK_ESCAPE) {
+ fireSound();
+ switch (keyselect) {
+ case 0:
+ forwardkey = keycode;
+ break;
+ case 1:
+ backkey = keycode;
+ break;
+ case 2:
+ leftkey = keycode;
+ break;
+ case 3:
+ rightkey = keycode;
+ break;
+ case 4:
+ crouchkey = keycode;
+ break;
+ case 5:
+ jumpkey = keycode;
+ break;
+ case 6:
+ drawkey = keycode;
+ break;
+ case 7:
+ throwkey = keycode;
+ break;
+ case 8:
+ attackkey = keycode;
+ break;
+ case 9:
+ consolekey = keycode;
+ break;
+ default:
+ break;
+ }
+ }
+ keyselect = -1;
+ waiting = false;
LoadMenu();
return 0;
}
-void Game::setKeySelected() {
- waiting=true;
+void Game::setKeySelected()
+{
+ waiting = true;
printf("launch thread\n");
- SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread,NULL);
+ SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL);
if ( thread == NULL ) {
fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
- waiting=false;
+ waiting = false;
return;
}
}