]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
BEAUTIFIED ALL SOURCE CODE
[lugaru.git] / Source / Game.cpp
index debf51a872ea7cf40714da3f7967b693593e4253..3e6b25c8f79d1e941c615ceb48610dd32be9e745 100644 (file)
@@ -26,231 +26,246 @@ int directing;
 float dialoguetime;
 int dialoguegonethrough[20];
 
-namespace Game{
-    Texture terraintexture;
-    Texture terraintexture2;
-    Texture loadscreentexture;
-    Texture Maparrowtexture;
-    Texture Mapboxtexture;
-    Texture Mapcircletexture;
-    Texture cursortexture;
-    GLuint screentexture = 0;
-    GLuint screentexture2 = 0;
-    Texture Mainmenuitems[10];
+namespace Game
+{
+Texture terraintexture;
+Texture terraintexture2;
+Texture loadscreentexture;
+Texture Maparrowtexture;
+Texture Mapboxtexture;
+Texture Mapcircletexture;
+Texture cursortexture;
+GLuint screentexture = 0;
+GLuint screentexture2 = 0;
+Texture Mainmenuitems[10];
 
-    int selected = 0;
-    int keyselect = 0;
+int selected = 0;
+int keyselect = 0;
 
-    int newdetail = 0;
-    int newscreenwidth = 0;
-    int newscreenheight = 0;
+int newdetail = 0;
+int newscreenwidth = 0;
+int newscreenheight = 0;
 
-    bool gameon = 0;
-    float deltah = 0;
-    float deltav = 0;
-    int mousecoordh = 0;
-    int mousecoordv = 0;
-    int oldmousecoordh = 0;
-    int oldmousecoordv = 0;
-    float yaw = 0;
-    float pitch = 0;
-    SkyBox *skybox = NULL;
-    bool cameramode = 0;
-    bool firstload = 0;
+bool gameon = 0;
+float deltah = 0;
+float deltav = 0;
+int mousecoordh = 0;
+int mousecoordv = 0;
+int oldmousecoordh = 0;
+int oldmousecoordv = 0;
+float yaw = 0;
+float pitch = 0;
+SkyBox *skybox = NULL;
+bool cameramode = 0;
+bool firstload = 0;
 
-       Texture hawktexture;
-       float hawkyaw = 0;
-       float hawkcalldelay = 0;
-    float leveltime = 0;
-    float loadtime = 0;
+Texture hawktexture;
+float hawkyaw = 0;
+float hawkcalldelay = 0;
+float leveltime = 0;
+float loadtime = 0;
 
-    Model hawk;
-    XYZ hawkcoords;
-    XYZ realhawkcoords;
+Model hawk;
+XYZ hawkcoords;
+XYZ realhawkcoords;
 
-    Model eye;
-    Model iris;
-    Model cornea;
+Model eye;
+Model iris;
+Model cornea;
 
-    bool stealthloading = 0;
+bool stealthloading = 0;
 
-    int musictype = 0;
+int musictype = 0;
 
-    XYZ mapcenter;
-    float mapradius = 0;
+XYZ mapcenter;
+float mapradius = 0;
 
-    Text *text = NULL;
-    float fps = 0;
+Text *text = NULL;
+float fps = 0;
 
-    bool editorenabled = 0;
-    int editortype = 0;
-    float editorsize = 0;
-    float editoryaw = 0;
-    float editorpitch = 0;
+bool editorenabled = 0;
+int editortype = 0;
+float editorsize = 0;
+float editoryaw = 0;
+float editorpitch = 0;
 
-    int tryquit = 0;
+int tryquit = 0;
 
-    XYZ pathpoint[30];
-    int numpathpoints = 0;
-    int numpathpointconnect[30] = {};
-    int pathpointconnect[30][30] = {};
-    int pathpointselected = 0;
+XYZ pathpoint[30];
+int numpathpoints = 0;
+int numpathpointconnect[30] = {};
+int pathpointconnect[30][30] = {};
+int pathpointselected = 0;
 
-    int endgame = 0;
-    bool scoreadded = 0;
-    int numchallengelevels = 0;
+int endgame = 0;
+bool scoreadded = 0;
+int numchallengelevels = 0;
 
-    bool console = false;
-    char consoletext[15][256] = {};
-    int consolechars[15] = {};
-    bool chatting = 0;
-    char displaytext[15][256] = {};
-    int displaychars[15] = {};
-    float displaytime[15] = {};
-    float displayblinkdelay = 0;
-    bool displayblink = 0;
-    int displayselected = 0;
-    float consoleblinkdelay = 0;
-    bool consoleblink = 0;
-    int consoleselected = 0;
+bool console = false;
+char consoletext[15][256] = {};
+int consolechars[15] = {};
+bool chatting = 0;
+char displaytext[15][256] = {};
+int displaychars[15] = {};
+float displaytime[15] = {};
+float displayblinkdelay = 0;
+bool displayblink = 0;
+int displayselected = 0;
+float consoleblinkdelay = 0;
+bool consoleblink = 0;
+int consoleselected = 0;
 
-    unsigned short crouchkey=0,jumpkey=0,forwardkey=0,chatkey=0,backkey=0,leftkey=0,rightkey=0,drawkey=0,throwkey=0,attackkey=0;
-    unsigned short consolekey=0;
+unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, chatkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
+unsigned short consolekey = 0;
 
-    int loading = 0;
-    
-    int oldenvironment = 0;
-    int targetlevel = 0;
-    float changedelay = 0;
+int loading = 0;
 
-    bool waiting = false;
-    Account* accountactive = NULL;
+int oldenvironment = 0;
+int targetlevel = 0;
+float changedelay = 0;
+
+bool waiting = false;
+Account* accountactive = NULL;
 }
 
-void Game::fireSound(int sound) {
-       emit_sound_at(sound);
+void Game::fireSound(int sound)
+{
+    emit_sound_at(sound);
 }
 
-void Game::inputText(char* str, int* charselected, int* nb_chars) {
-       SDL_Event evenement;
-       
-       if(!waiting) {
-               waiting=true;
-               SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
-               SDL_EnableUNICODE(true);
-       }
+void Game::inputText(char* str, int* charselected, int* nb_chars)
+{
+    SDL_Event evenement;
+
+    if (!waiting) {
+        waiting = true;
+        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+        SDL_EnableUNICODE(true);
+    }
 
-       while(SDL_PollEvent(&evenement)) {
-       
-               switch(evenement.type) {
-                       case SDL_KEYDOWN:
-                               if(evenement.key.keysym.sym == SDLK_ESCAPE) {
-                                       for(int i=0;i<255;i++)
-                                               str[i]=0;
-                                       *nb_chars=0;
-                                       *charselected=0;
-                                       waiting=false;
-                               } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
-                                       if((*charselected)!=0) {
-                                               for(int i=(*charselected)-1;i<255;i++)
-                                                       str[i]=str[i+1];
-                                               str[255]=0;
-                                               (*charselected)--;
-                                               (*nb_chars)--;
-                                       }
-                               } else if(evenement.key.keysym.sym==SDLK_DELETE){
-                                       if((*charselected)<(*nb_chars)){
-                                               for(int i=(*charselected);i<255;i++)
-                                                       str[i]=str[i+1];
-                                               str[255]=0;
-                                               (*nb_chars)--;
-                                       }
-                               } else if(evenement.key.keysym.sym==SDLK_HOME){
-                                       (*charselected)=0;
-                               } else if(evenement.key.keysym.sym==SDLK_END){
-                                       (*charselected)=(*nb_chars);
-                               } else if(evenement.key.keysym.sym==SDLK_LEFT){
-                                       if((*charselected)!=0)
-                                               (*charselected)--;
-                               } else if(evenement.key.keysym.sym==SDLK_RIGHT){
-                                       if((*charselected)<(*nb_chars))
-                                               (*charselected)++;
-                               } else if(evenement.key.keysym.sym==SDLK_RETURN) {
-                                       waiting=false;
-                               } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
-                                       for(int i=255;i>=(*charselected)+1;i--)
-                                               str[i]=str[i-1];
-                                       str[*charselected]=evenement.key.keysym.unicode;
-                                       (*charselected)++;
-                                       (*nb_chars)++;
-                               }
-                       break;
-               }
-       }
-       
-       if(!waiting) {
-               SDL_EnableKeyRepeat(0,0); // disable key repeat
-               SDL_EnableUNICODE(false);
-       }
+    while (SDL_PollEvent(&evenement)) {
+
+        switch (evenement.type) {
+        case SDL_KEYDOWN:
+            if (evenement.key.keysym.sym == SDLK_ESCAPE) {
+                for (int i = 0; i < 255; i++)
+                    str[i] = 0;
+                *nb_chars = 0;
+                *charselected = 0;
+                waiting = false;
+            } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
+                if ((*charselected) != 0) {
+                    for (int i = (*charselected) - 1; i < 255; i++)
+                        str[i] = str[i + 1];
+                    str[255] = 0;
+                    (*charselected)--;
+                    (*nb_chars)--;
+                }
+            } else if (evenement.key.keysym.sym == SDLK_DELETE) {
+                if ((*charselected) < (*nb_chars)) {
+                    for (int i = (*charselected); i < 255; i++)
+                        str[i] = str[i + 1];
+                    str[255] = 0;
+                    (*nb_chars)--;
+                }
+            } else if (evenement.key.keysym.sym == SDLK_HOME) {
+                (*charselected) = 0;
+            } else if (evenement.key.keysym.sym == SDLK_END) {
+                (*charselected) = (*nb_chars);
+            } else if (evenement.key.keysym.sym == SDLK_LEFT) {
+                if ((*charselected) != 0)
+                    (*charselected)--;
+            } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
+                if ((*charselected) < (*nb_chars))
+                    (*charselected)++;
+            } else if (evenement.key.keysym.sym == SDLK_RETURN) {
+                waiting = false;
+            } else if (evenement.key.keysym.unicode >= 32 && evenement.key.keysym.unicode < 127 && (*nb_chars) < 60) {
+                for (int i = 255; i >= (*charselected) + 1; i--)
+                    str[i] = str[i - 1];
+                str[*charselected] = evenement.key.keysym.unicode;
+                (*charselected)++;
+                (*nb_chars)++;
+            }
+            break;
+        }
+    }
+
+    if (!waiting) {
+        SDL_EnableKeyRepeat(0, 0); // disable key repeat
+        SDL_EnableUNICODE(false);
+    }
 }
 
-int setKeySelected_thread(void* data) {
+int setKeySelected_thread(void* data)
+{
     using namespace Game;
-       int keycode=-1;
-       SDL_Event evenement;
-       while(keycode==-1) {
-               SDL_WaitEvent(&evenement);
-               switch(evenement.type) {
-                       case SDL_KEYDOWN:
-                               keycode = evenement.key.keysym.sym;
-                       break;
-                       case SDL_MOUSEBUTTONDOWN:
-                               keycode = SDLK_LAST+evenement.button.button;
-                       break;
-                       default:
-                       break;
-               }
-       }
-       if(keycode != SDLK_ESCAPE) {
-               fireSound();
-               switch(keyselect) {
-                       case 0: forwardkey=keycode;
-                       break;
-                       case 1: backkey=keycode;
-                       break;
-                       case 2: leftkey=keycode;
-                       break;
-                       case 3: rightkey=keycode;
-                       break;
-                       case 4: crouchkey=keycode;
-                       break;
-                       case 5: jumpkey=keycode;
-                       break;
-                       case 6: drawkey=keycode;
-                       break;
-                       case 7: throwkey=keycode;
-                       break;
-                       case 8: attackkey=keycode;
-                       break;
-                       case 9: consolekey=keycode;
-                       break;
-                       default:
-                       break;
-               }
-       }
-       keyselect=-1;
-       waiting=false;
+    int keycode = -1;
+    SDL_Event evenement;
+    while (keycode == -1) {
+        SDL_WaitEvent(&evenement);
+        switch (evenement.type) {
+        case SDL_KEYDOWN:
+            keycode = evenement.key.keysym.sym;
+            break;
+        case SDL_MOUSEBUTTONDOWN:
+            keycode = SDLK_LAST + evenement.button.button;
+            break;
+        default:
+            break;
+        }
+    }
+    if (keycode != SDLK_ESCAPE) {
+        fireSound();
+        switch (keyselect) {
+        case 0:
+            forwardkey = keycode;
+            break;
+        case 1:
+            backkey = keycode;
+            break;
+        case 2:
+            leftkey = keycode;
+            break;
+        case 3:
+            rightkey = keycode;
+            break;
+        case 4:
+            crouchkey = keycode;
+            break;
+        case 5:
+            jumpkey = keycode;
+            break;
+        case 6:
+            drawkey = keycode;
+            break;
+        case 7:
+            throwkey = keycode;
+            break;
+        case 8:
+            attackkey = keycode;
+            break;
+        case 9:
+            consolekey = keycode;
+            break;
+        default:
+            break;
+        }
+    }
+    keyselect = -1;
+    waiting = false;
     LoadMenu();
     return 0;
 }
 
-void Game::setKeySelected() {
-       waiting=true;
+void Game::setKeySelected()
+{
+    waiting = true;
     printf("launch thread\n");
-       SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread,NULL);
+    SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL);
     if ( thread == NULL ) {
         fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
-               waiting=false;
+        waiting = false;
         return;
     }
 }