float pitch = 0;
SkyBox *skybox = NULL;
bool cameramode = 0;
-bool firstload = 0;
+bool firstLoadDone = false;
Texture hawktexture;
float hawkyaw = 0;
float mapradius = 0;
Text *text = NULL;
+Text *textmono = NULL;
float fps = 0;
bool editorenabled = 0;