float dialoguetime;
int dialoguegonethrough[20];
-std::vector<TextureInfo> Game::textures;
-
Game::Game()
{
terraintexture = 0;
memset(endy, 0, sizeof(endy));
memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
- transition = 0;
- anim = 0;
selected = 0;
- loaddistrib = 0;
keyselect = 0;
indemo = 0;
*/
stealthloading = 0;
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
+ actuallevel = 0;
minimap = 0;
scoreadded = 0;
numchallengelevels = 0;
- console = 0;
+ console = false;
archiveselected = 0;
memset(consoletext, 0, sizeof(consoletext));
autocam = 0;
crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
+ consolekey = 0;
oldattackkey = 0;
loading = 0;
break;
case 8: attackkey=keycode;
break;
+ case 9: consolekey=keycode;
+ break;
default:
break;
}