float dialoguetime;
int dialoguegonethrough[20];
-std::vector<TextureInfo> Game::textures;
-
Game::Game()
{
terraintexture = 0;
memset(endy, 0, sizeof(endy));
memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
selected = 0;
keyselect = 0;
autocam = 0;
crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
+ consolekey = 0;
oldattackkey = 0;
loading = 0;
break;
case 8: attackkey=keycode;
break;
+ case 9: consolekey=keycode;
+ break;
default:
break;
}