#define _TERRAIN_HPP_
#include "Environment/Lights.hpp"
+#include "Graphic/Decal.hpp"
#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
#include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
#define max_terrain_size 256
#define max_decals 1000
-#define shadowdecal 0
-#define footprintdecal 1
-#define blooddecal 2
-#define blooddecalfast 3
-#define shadowdecalpermanent 4
-#define breakdecal 5
-#define blooddecalslow 6
-#define bodyprintdecal 7
-
#define snowyenvironment 0
#define grassyenvironment 1
#define desertenvironment 2
Texture terraintexture;
short size;
- int patchobjectnum[subdivision][subdivision];
- int patchobjects[subdivision][subdivision][300];
+ std::vector<unsigned int> patchobjects[subdivision][subdivision];
float scale;
int type;
int patch_elements;
- float decaltexcoords[max_decals][3][2];
- XYZ decalvertex[max_decals][3];
- int decaltype[max_decals];
- float decalopacity[max_decals];
- float decalrotation[max_decals];
- float decalalivetime[max_decals];
- float decalbrightness[max_decals];
- XYZ decalposition[max_decals];
- int numdecals;
+ std::vector<Decal> decals;
void AddObject(XYZ where, float radius, int id);
void DeleteDecal(int which);
- void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
- void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
+ void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation);
+ void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
float getHeight(float pointx, float pointz);
float getOpacity(float pointx, float pointz);
void drawdecals();
void draw(int layer);
void DoShadows();
+ void deleteDeadDecals();
Terrain();
private:
void drawpatch(int whichx, int whichy, float opacity);
void drawpatchother(int whichx, int whichy, float opacity);
- void drawpatchotherother(int whichx, int whichy, float opacity);
+ void drawpatchotherother(int whichx, int whichy);
void UpdateTransparency(int whichx, int whichy);
void UpdateTransparencyother(int whichx, int whichy);
void UpdateTransparencyotherother(int whichx, int whichy);