]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Environment/Terrain.h
Rename all C++ headers with .hpp extension
[lugaru.git] / Source / Environment / Terrain.h
diff --git a/Source/Environment/Terrain.h b/Source/Environment/Terrain.h
deleted file mode 100644 (file)
index f9319f7..0000000
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef _TERRAIN_H_
-#define _TERRAIN_H_
-
-#include "Environment/Lights.h"
-#include "Graphic/gamegl.h"
-#include "Graphic/Texture.h"
-#include "Math/Frustum.h"
-#include "Math/Quaternions.h"
-#include "Math/Quaternions.h"
-#include "Utils/ImageIO.h"
-
-#define max_terrain_size        256
-#define curr_terrain_size       size
-#define subdivision             64
-#define max_patch_elements      (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
-
-#define allfirst 0
-#define mixed 1
-#define allsecond 2
-
-#define max_decals 1000
-
-#define shadowdecal 0
-#define footprintdecal 1
-#define blooddecal 2
-#define blooddecalfast 3
-#define shadowdecalpermanent 4
-#define breakdecal 5
-#define blooddecalslow 6
-#define bodyprintdecal 7
-
-#define snowyenvironment 0
-#define grassyenvironment 1
-#define desertenvironment 2
-//
-// Model Structures
-//
-
-class Terrain
-{
-public:
-    Texture bloodtexture;
-    Texture bloodtexture2;
-    Texture shadowtexture;
-    Texture footprinttexture;
-    Texture bodyprinttexture;
-    Texture breaktexture;
-    Texture terraintexture;
-    short size;
-
-    int patchobjectnum[subdivision][subdivision];
-    int patchobjects[subdivision][subdivision][300];
-
-    float scale;
-    int type;
-    float heightmap[max_terrain_size + 1][max_terrain_size + 1];
-    XYZ normals[max_terrain_size][max_terrain_size];
-    XYZ facenormals[max_terrain_size][max_terrain_size];
-    XYZ triangles[(max_terrain_size - 1) * (max_terrain_size - 1) * 2][3];
-    float colors[max_terrain_size][max_terrain_size][4];
-    float opacityother[max_terrain_size][max_terrain_size];
-    float texoffsetx[max_terrain_size][max_terrain_size];
-    float texoffsety[max_terrain_size][max_terrain_size];
-    int numtris[subdivision][subdivision];
-    int textureness[subdivision][subdivision];
-
-    GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
-
-    bool visible[subdivision][subdivision];
-    float avgypatch[subdivision][subdivision];
-    float maxypatch[subdivision][subdivision];
-    float minypatch[subdivision][subdivision];
-    float heightypatch[subdivision][subdivision];
-
-    int patch_elements;
-
-    float decaltexcoords[max_decals][3][2];
-    XYZ decalvertex[max_decals][3];
-    int decaltype[max_decals];
-    float decalopacity[max_decals];
-    float decalrotation[max_decals];
-    float decalalivetime[max_decals];
-    float decalbrightness[max_decals];
-    XYZ decalposition[max_decals];
-    int numdecals;
-
-    void AddObject(XYZ where, float radius, int id);
-    void DeleteDecal(int which);
-    void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
-    void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
-    int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
-    float getHeight(float pointx, float pointz);
-    float getOpacity(float pointx, float pointz);
-    XYZ getLighting(float pointx, float pointz);
-    XYZ getNormal(float pointx, float pointz);
-    void UpdateVertexArray(int whichx, int whichy);
-    void UpdateTransparency(int whichx, int whichy);
-    void UpdateTransparencyother(int whichx, int whichy);
-    void UpdateTransparencyotherother(int whichx, int whichy);
-    bool load(const std::string& fileName);
-    void CalculateNormals();
-    void drawdecals();
-    void draw(int layer);
-    void drawpatch(int whichx, int whichy, float opacity);
-    void drawpatchother(int whichx, int whichy, float opacity);
-    void drawpatchotherother(int whichx, int whichy, float opacity);
-    void DoShadows();
-
-    Terrain();
-    ~Terrain();
-};
-
-#endif