/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Game.hpp"
#include "Objects/Object.hpp"
-#include "Utils/Folders.hpp"
#include "Tutorial.hpp"
+#include "Utils/Folders.hpp"
extern XYZ viewer;
extern float viewdistance;
//Functions
-int Terrain::lineTerrain(XYZ p1, XYZ p2, XYZ *p)
+int Terrain::lineTerrain(XYZ p1, XYZ p2, XYZ* p)
{
static int i, j, k;
static float distance;
starty = i;
}
- if (startx < 0)
+ if (startx < 0) {
startx = 0;
- if (starty < 0)
+ }
+ if (starty < 0) {
starty = 0;
- if (endx > size - 1)
+ }
+ if (endx > size - 1) {
endx = size - 1;
- if (endy > size - 1)
+ }
+ if (endy > size - 1) {
endy = size - 1;
+ }
for (i = startx; i <= endx; i++) {
for (j = starty; j <= endy; j++) {
highest = -1000;
lowest = 1000;
for (k = 0; k < 2; k++) {
- if (heightmap[i + k][j] > highest)
+ if (heightmap[i + k][j] > highest) {
highest = heightmap[i + k][j];
- if (heightmap[i + k][j] < lowest)
+ }
+ if (heightmap[i + k][j] < lowest) {
lowest = heightmap[i + k][j];
- if (heightmap[i + k][j + 1] > highest)
+ }
+ if (heightmap[i + k][j + 1] > highest) {
highest = heightmap[i + k][j + 1];
- if (heightmap[i + k][j + 1] < lowest)
+ }
+ if (heightmap[i + k][j + 1] < lowest) {
lowest = heightmap[i + k][j + 1];
+ }
}
if ((p1.y <= highest || p2.y <= highest) && (p1.y >= lowest || p2.y >= lowest)) {
triangles[0].x = i;
vertex.z = j * scale;
vertex.y = heightmap[i][j] * scale;
distance = distsq(&viewer, &vertex);
- if (distance > viewdistsquared)
+ if (distance > viewdistsquared) {
distance = viewdistsquared;
+ }
colors[i][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared;
}
}
vertex.z = j * scale;
vertex.y = heightmap[i][j] * scale;
distance = distsq(&viewer, &vertex);
- if (distance > viewdistsquared)
+ if (distance > viewdistsquared) {
distance = viewdistsquared;
+ }
colors[i][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared;
}
}
{
static int i, j, a, b, c, patch_size, stepsize;
-
numtris[whichx][whichy] = 0;
patch_size = size / subdivision;
minypatch[whichx][whichy] = 10000;
for (a = 0; a < size / subdivision; a++) {
for (b = 0; b < size / subdivision; b++) {
- if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale > maxypatch[whichx][whichy])
+ if (heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale > maxypatch[whichx][whichy]) {
maxypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale;
- if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale < minypatch[whichx][whichy])
+ }
+ if (heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale < minypatch[whichx][whichy]) {
minypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale;
+ }
}
}
heightypatch[whichx][whichy] = (maxypatch[whichx][whichy] - minypatch[whichx][whichy]);
- if (heightypatch[whichx][whichy] < size / subdivision * scale)
+ if (heightypatch[whichx][whichy] < size / subdivision * scale) {
heightypatch[whichx][whichy] = size / subdivision * scale;
+ }
avgypatch[whichx][whichy] = (minypatch[whichx][whichy] + maxypatch[whichx][whichy]) / 2;
- for (i = whichx * size / subdivision; i < (whichx + 1)*size / subdivision - 1; i++) {
- for (j = whichy * size / subdivision; j < (whichy + 1)*size / subdivision - 1; j++) {
+ for (i = whichx * size / subdivision; i < (whichx + 1) * size / subdivision - 1; i++) {
+ for (j = whichy * size / subdivision; j < (whichy + 1) * size / subdivision - 1; j++) {
triangles[(i * (size - 1) * 2) + (j * 2)][0].x = i * scale;
triangles[(i * (size - 1) * 2) + (j * 2)][0].y = heightmap[i][j] * scale;
triangles[(i * (size - 1) * 2) + (j * 2)][0].z = j * scale;
triangles[(i * (size - 1) * 2) + (j * 2) + 1][2].z = j * scale + 1 * scale;
}
}
-
}
-
bool Terrain::load(const std::string& fileName)
{
static long i, j;
}
Game::LoadingScreen();
-
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) {
heightmap[i][j] *= .5;
slopeness = heightmap[i][j] - heightmap[i][j - 1];
}
opacityother[i][j] = slopeness * slopeness * 2;
- if (opacityother[i][j] > 1)
+ if (opacityother[i][j] > 1) {
opacityother[i][j] = 1;
+ }
opacityother[i][j] -= (float)abs(Random() % 100) / 300;
}
if (environment == desertenvironment) {
slopeness = heightmap[i][j] - heightmap[i][j - 1];
}
opacityother[i][j] = slopeness * slopeness * 2;
- if (opacityother[i][j] > 1)
+ if (opacityother[i][j] > 1) {
opacityother[i][j] = 1;
+ }
opacityother[i][j] -= (float)abs(Random() % 100) / 300;
}
if (environment == grassyenvironment) {
slopeness = heightmap[i][j] - heightmap[i][j + 1];
}
opacityother[i][j] = slopeness * slopeness * 10;
- if (opacityother[i][j] > 1)
+ if (opacityother[i][j] > 1) {
opacityother[i][j] = 1;
+ }
opacityother[i][j] -= (float)abs(Random() % 100) / 100;
}
}
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) {
- if (opacityother[i][j] < .1)
+ if (opacityother[i][j] < .1) {
opacityother[i][j] = 0;
+ }
if (textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == -1) {
- if (!opacityother[i][j])
+ if (!opacityother[i][j]) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = allfirst;
- if (opacityother[i][j] == 1)
+ }
+ if (opacityother[i][j] == 1) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = allsecond;
+ }
}
- if (opacityother[i][j] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[i][j] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
+ }
x = i;
y = j;
if (i > 0) {
i--;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
if (j > 0) {
j--;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j++;
}
if (j < size - 1) {
j++;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j--;
}
i++;
if (i < size - 1) {
i++;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
if (j > 0) {
j--;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j++;
}
if (j < size - 1) {
j++;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j--;
}
i--;
if (j > 0) {
j--;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j++;
}
if (j < size - 1) {
j++;
- if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)
+ if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)
+ }
+ if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) {
textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed;
- if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)
+ }
+ if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
- if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)
+ }
+ if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) {
textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed;
+ }
j--;
-
}
}
}
Game::LoadingScreen();
patch_size = size / subdivision;
- patch_elements = (patch_size) * (patch_size) * 54;
+ patch_elements = patch_size * patch_size * 54;
CalculateNormals();
return true;
normals[i][j + 1] = normals[i][j + 1] + facenormal;
normals[i + 1][j] = normals[i + 1][j] + facenormal;
-
a.x = i + 1;
a.y = heightmap[i + 1][j];
a.z = j;
void Terrain::drawpatch(int whichx, int whichy, float opacity)
{
- if (opacity >= 1)
+ if (opacity >= 1) {
glDisable(GL_BLEND);
+ }
if (opacity < 1) {
glEnable(GL_BLEND);
UpdateTransparency(whichx, whichy);
glMatrixMode(GL_MODELVIEW);
}
-
float Terrain::getHeight(float pointx, float pointz)
{
static int tilex, tiley;
pointx /= scale;
pointz /= scale;
- if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)
+ if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) {
return 0;
+ }
startpoint.x = pointx;
startpoint.y = -1000;
pointx /= scale;
pointz /= scale;
- if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)
+ if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) {
return 0;
+ }
tilex = pointx;
tiley = pointz;
pointz /= scale;
height1 = 0;
- if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)
+ if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) {
return height1;
+ }
tilex = pointx;
tiley = pointz;
pointz /= scale;
height1 = 0;
- if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)
+ if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) {
return height1;
+ }
tilex = pointx;
tiley = pointz;
viewdistsquared = viewdistance * viewdistance;
//Only nearby blocks
- beginx = (viewer.x - viewdistance) / (patch_size) - 1;
- if (beginx < 0)
+ beginx = ((viewer.x - viewdistance) / patch_size) - 1;
+ if (beginx < 0) {
beginx = 0;
- beginz = (viewer.z - viewdistance) / (patch_size) - 1;
- if (beginz < 0)
+ }
+ beginz = ((viewer.z - viewdistance) / patch_size) - 1;
+ if (beginz < 0) {
beginz = 0;
+ }
- endx = (viewer.x + viewdistance) / (patch_size) + 1;
- if (endx > subdivision)
+ endx = ((viewer.x + viewdistance) / patch_size) + 1;
+ if (endx > subdivision) {
endx = subdivision;
- endz = (viewer.z + viewdistance) / (patch_size) + 1;
- if (endz > subdivision)
+ }
+ endz = ((viewer.z + viewdistance) / patch_size) + 1;
+ if (endz > subdivision) {
endz = subdivision;
+ }
if (!layer) {
for (i = beginx; i < endx; i++) {
for (j = beginz; j < endz; j++) {
if (distance[i][j] < (viewdistance + patch_size) * (viewdistance + patch_size)) {
opacity = 1;
- if (distance[i][j] > viewdistsquared * fadestart - viewdistsquared)
+ if (distance[i][j] > viewdistsquared * fadestart - viewdistsquared) {
opacity = 0;
- if (opacity == 1 && i != subdivision)
- if (distance[i + 1][j] > viewdistsquared * fadestart - viewdistsquared)
+ }
+ if (opacity == 1 && i != subdivision) {
+ if (distance[i + 1][j] > viewdistsquared * fadestart - viewdistsquared) {
opacity = 0;
- if (opacity == 1 && j != subdivision)
- if (distance[i][j + 1] > viewdistsquared * fadestart - viewdistsquared)
+ }
+ }
+ if (opacity == 1 && j != subdivision) {
+ if (distance[i][j + 1] > viewdistsquared * fadestart - viewdistsquared) {
opacity = 0;
- if (opacity == 1 && j != subdivision && i != subdivision)
- if (distance[i + 1][j + 1] > viewdistsquared * fadestart - viewdistsquared)
+ }
+ }
+ if (opacity == 1 && j != subdivision && i != subdivision) {
+ if (distance[i + 1][j + 1] > viewdistsquared * fadestart - viewdistsquared) {
opacity = 0;
+ }
+ }
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (frustum.CubeInFrustum(i * patch_size + patch_size * .5, avgypatch[i][j], j * patch_size + patch_size * .5, heightypatch[i][j] / 2)) {
- if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
- else if (environment == desertenvironment)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
- if (!layer && textureness[i][j] != allsecond)
+ if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
+ } else if (environment == desertenvironment) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
+ }
+ if (!layer && textureness[i][j] != allsecond) {
drawpatch(i, j, opacity);
- if (layer == 1 && textureness[i][j] != allfirst)
+ }
+ if (layer == 1 && textureness[i][j] != allfirst) {
drawpatchother(i, j, opacity);
- if (layer == 2 && textureness[i][j] != allfirst)
+ }
+ if (layer == 2 && textureness[i][j] != allfirst) {
drawpatchotherother(i, j);
+ }
}
glPopMatrix();
}
}
}
- if (environment == desertenvironment)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ if (environment == desertenvironment) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
+ }
}
void Terrain::drawdecals()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(0);
for (unsigned int i = 0; i < decals.size(); i++) {
- if (decals[i].type == blooddecalfast && decals[i].alivetime < 2)
+ if (decals[i].type == blooddecalfast && decals[i].alivetime < 2) {
decals[i].alivetime = 2;
- if ((decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) && decals[i].type != lasttype) {
- shadowtexture.bind();
- if (!blend) {
- blend = 1;
- glAlphaFunc(GL_GREATER, 0.0001);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
}
- if (decals[i].type == footprintdecal && decals[i].type != lasttype) {
- footprinttexture.bind();
- if (!blend) {
- blend = 1;
- glAlphaFunc(GL_GREATER, 0.0001);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (decals[i].type != lasttype) {
+ if (decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) {
+ shadowtexture.bind();
+ if (!blend) {
+ blend = 1;
+ glAlphaFunc(GL_GREATER, 0.0001);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
}
- }
- if (decals[i].type == bodyprintdecal && decals[i].type != lasttype) {
- bodyprinttexture.bind();
- if (!blend) {
- blend = 1;
- glAlphaFunc(GL_GREATER, 0.0001);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (decals[i].type == footprintdecal) {
+ footprinttexture.bind();
+ if (!blend) {
+ blend = 1;
+ glAlphaFunc(GL_GREATER, 0.0001);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
}
- }
- if ((decals[i].type == blooddecal || decals[i].type == blooddecalslow) && decals[i].type != lasttype) {
- bloodtexture.bind();
- if (blend) {
- blend = 0;
- glAlphaFunc(GL_GREATER, 0.15);
- glBlendFunc(GL_ONE, GL_ZERO);
+ if (decals[i].type == bodyprintdecal) {
+ bodyprinttexture.bind();
+ if (!blend) {
+ blend = 1;
+ glAlphaFunc(GL_GREATER, 0.0001);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
}
- }
- if ((decals[i].type == blooddecalfast) && decals[i].type != lasttype) {
- bloodtexture2.bind();
- if (blend) {
- blend = 0;
- glAlphaFunc(GL_GREATER, 0.15);
- glBlendFunc(GL_ONE, GL_ZERO);
+ if (decals[i].type == blooddecal || decals[i].type == blooddecalslow) {
+ bloodtexture.bind();
+ if (blend) {
+ blend = 0;
+ glAlphaFunc(GL_GREATER, 0.15);
+ glBlendFunc(GL_ONE, GL_ZERO);
+ }
+ }
+ if (decals[i].type == blooddecalfast) {
+ bloodtexture2.bind();
+ if (blend) {
+ blend = 0;
+ glAlphaFunc(GL_GREATER, 0.15);
+ glBlendFunc(GL_ONE, GL_ZERO);
+ }
}
}
if (decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) {
distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared;
- if (distancemult >= 1)
+ if (distancemult >= 1) {
glColor4f(1, 1, 1, decals[i].opacity);
- if (distancemult < 1)
- glColor4f(1, 1, 1, decals[i].opacity*distancemult);
+ }
+ if (distancemult < 1) {
+ glColor4f(1, 1, 1, decals[i].opacity * distancemult);
+ }
}
if (decals[i].type == footprintdecal || decals[i].type == bodyprintdecal) {
distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared;
if (distancemult >= 1) {
glColor4f(1, 1, 1, decals[i].opacity);
- if (decals[i].alivetime > 3)
+ if (decals[i].alivetime > 3) {
glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2);
+ }
}
if (distancemult < 1) {
- glColor4f(1, 1, 1, decals[i].opacity*distancemult);
- if (decals[i].alivetime > 3)
+ glColor4f(1, 1, 1, decals[i].opacity * distancemult);
+ if (decals[i].alivetime > 3) {
glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2 * distancemult);
+ }
}
}
if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) {
distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared;
if (distancemult >= 1) {
glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity);
- if (decals[i].alivetime < 4)
- glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*.25);
- if (decals[i].alivetime > 58)
+ if (decals[i].alivetime < 4) {
+ glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * decals[i].alivetime * .25);
+ }
+ if (decals[i].alivetime > 58) {
glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2);
+ }
}
if (distancemult < 1) {
- glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*distancemult);
- if (decals[i].alivetime < 4)
- glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*distancemult * .25);
- if (decals[i].alivetime > 58)
+ glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * distancemult);
+ if (decals[i].alivetime < 4) {
+ glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * decals[i].alivetime * distancemult * .25);
+ }
+ if (decals[i].alivetime > 58) {
glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2 * distancemult);
+ }
}
}
lasttype = decals[i].type;
}
for (int i = decals.size() - 1; i >= 0; i--) {
decals[i].alivetime += multiplier;
- if (decals[i].type == blooddecalslow)
+ if (decals[i].type == blooddecalslow) {
decals[i].alivetime -= multiplier * 2 / 3;
- if (decals[i].type == blooddecalfast)
+ }
+ if (decals[i].type == blooddecalfast) {
decals[i].alivetime += multiplier * 4;
- if (decals[i].type == shadowdecal)
+ }
+ if (decals[i].type == shadowdecal) {
DeleteDecal(i);
- if (decals[i].type == footprintdecal && decals[i].alivetime >= 5)
+ }
+ if (decals[i].type == footprintdecal && decals[i].alivetime >= 5) {
DeleteDecal(i);
- if (decals[i].type == bodyprintdecal && decals[i].alivetime >= 5)
+ }
+ if (decals[i].type == bodyprintdecal && decals[i].alivetime >= 5) {
DeleteDecal(i);
- if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60)
+ }
+ if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60) {
DeleteDecal(i);
+ }
}
glAlphaFunc(GL_GREATER, 0.0001);
}
void Terrain::deleteDeadDecals()
{
- for (unsigned int i = 0; i < decals.size(); ) {
+ for (int i = decals.size() - 1; i >= 0; i--) {
if ((decals[i].type == blooddecal || decals[i].type == blooddecalslow) && decals[i].alivetime < 2) {
DeleteDecal(i);
- } else {
- i++;
}
}
}
void Terrain::AddObject(XYZ where, float radius, int id)
{
- XYZ points[4];
- if (id >= 0 && id < 10000)
+ XYZ points[2];
+ if (id >= 0 && id < 10000) {
for (int i = 0; i < subdivision; i++) {
for (int j = 0; j < subdivision; j++) {
- if (patchobjectnum[i][j] < 300 - 1) {
- bool done = false;
+ if (patchobjects[i][j].size() < 300 - 1) {
points[0].x = (size / subdivision) * i;
points[0].z = (size / subdivision) * j;
points[0].y = heightmap[(int)points[0].x][(int)points[0].z];
points[1].x = (size / subdivision) * (i + 1);
- points[1].z = (size / subdivision) * j;
+ points[1].z = (size / subdivision) * (j + 1);
points[1].y = heightmap[(int)points[1].x][(int)points[1].z];
- points[2].x = (size / subdivision) * (i + 1);
- points[2].z = (size / subdivision) * (j + 1);
- points[2].y = heightmap[(int)points[2].x][(int)points[2].z];
- points[3].x = (size / subdivision) * i;
- points[3].z = (size / subdivision) * (j + 1);
- points[3].y = heightmap[(int)points[3].x][(int)points[3].z];
points[0] *= scale;
points[1] *= scale;
- points[2] *= scale;
- points[3] *= scale;
- if (!done && where.x + radius > points[0].x && where.x - radius < points[2].x && where.z + radius > points[0].z && where.z - radius < points[2].z) {
- patchobjects[i][j][patchobjectnum[i][j]] = id;
- patchobjectnum[i][j]++;
- done = 1;
+ if (where.x + radius > points[0].x && where.x - radius < points[1].x && where.z + radius > points[0].z && where.z - radius < points[1].z) {
+ patchobjects[i][j].push_back(id);
}
}
}
}
+ }
+}
+
+void Terrain::DeleteObject(unsigned int id)
+{
+ for (int i = 0; i < subdivision; i++) {
+ for (int j = 0; j < subdivision; j++) {
+ for (unsigned int k = 0; k < patchobjects[i][j].size();) {
+ if (patchobjects[i][j][k] == id) {
+ /* Remove all occurences of id (there should never be more than 1 though) */
+ patchobjects[i][j].erase(patchobjects[i][j].begin() + k);
+ } else {
+ /* Update id of other objects if needed */
+ if (patchobjects[i][j][k] > id) {
+ patchobjects[i][j][k]--;
+ }
+ k++;
+ }
+ }
+ }
+ }
}
void Terrain::DeleteDecal(int which)
}
}
-void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float rotation)
+void Terrain::MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation)
{
if (decalstoggle) {
if (opacity > 0 && size > 0) {
}
}
-void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation)
+void Terrain::MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation)
{
if (decalstoggle) {
XYZ rot = getLighting(where.x, where.z);
float decalbright = (rot.x + rot.y + rot.z) / 3;
- if (decalbright < .4)
+ if (decalbright < .4) {
decalbright = .4;
+ }
if (environment == grassyenvironment) {
decalbright *= .6;
Decal decal(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, true);
- if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0))
- if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0))
- if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1))
- if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1))
- if (decals.size() < max_decals - 1)
+ if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) {
+ if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) {
+ if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) {
+ if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) {
+ if (decals.size() < max_decals - 1) {
decals.push_back(decal);
+ }
+ }
+ }
+ }
+ }
Decal decal2(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, false);
- if (!(decal2.texcoords[0][0] < 0 && decal2.texcoords[1][0] < 0 && decal2.texcoords[2][0] < 0))
- if (!(decal2.texcoords[0][1] < 0 && decal2.texcoords[1][1] < 0 && decal2.texcoords[2][1] < 0))
- if (!(decal2.texcoords[0][0] > 1 && decal2.texcoords[1][0] > 1 && decal2.texcoords[2][0] > 1))
- if (!(decal2.texcoords[0][1] > 1 && decal2.texcoords[1][1] > 1 && decal2.texcoords[2][1] > 1))
- if (decals.size() < max_decals - 1)
+ if (!(decal2.texcoords[0][0] < 0 && decal2.texcoords[1][0] < 0 && decal2.texcoords[2][0] < 0)) {
+ if (!(decal2.texcoords[0][1] < 0 && decal2.texcoords[1][1] < 0 && decal2.texcoords[2][1] < 0)) {
+ if (!(decal2.texcoords[0][0] > 1 && decal2.texcoords[1][0] > 1 && decal2.texcoords[2][0] > 1)) {
+ if (!(decal2.texcoords[0][1] > 1 && decal2.texcoords[1][1] > 1 && decal2.texcoords[2][1] > 1)) {
+ if (decals.size() < max_decals - 1) {
decals.push_back(decal2);
+ }
+ }
+ }
+ }
+ }
}
}
void Terrain::DoShadows()
{
- static int i, j, k, l, todivide;
- static float brightness, total;
static XYZ testpoint, testpoint2, terrainpoint, lightloc, col;
lightloc = light.location;
if (!skyboxtexture) {
float shadowed;
Normalise(&lightloc);
//Calculate shadows
- for (i = 0; i < size; i++) {
- for (j = 0; j < size; j++) {
- terrainpoint.x = (float)(i) * scale;
- terrainpoint.z = (float)(j) * scale;
+ for (short int i = 0; i < size; i++) {
+ for (short int j = 0; j < size; j++) {
+ terrainpoint.x = (float)i * scale;
+ terrainpoint.z = (float)j * scale;
terrainpoint.y = heightmap[i][j] * scale;
shadowed = 0;
- patchx = (float)(i) * subdivision / size;
- patchz = (float)(j) * subdivision / size;
- if (patchobjectnum[patchx][patchz]) {
- for (k = 0; k < patchobjectnum[patchx][patchz]; k++) {
- l = patchobjects[patchx][patchz][k];
+ patchx = (float)i * subdivision / size;
+ patchz = (float)j * subdivision / size;
+ if (patchobjects[patchx][patchz].size()) {
+ for (unsigned int k = 0; k < patchobjects[patchx][patchz].size(); k++) {
+ unsigned int l = patchobjects[patchx][patchz][k];
if (Object::objects[l]->type != treetrunktype) {
testpoint = terrainpoint;
testpoint2 = terrainpoint + lightloc * 50 * (1 - shadowed);
}
Game::LoadingScreen();
}
- brightness = dotproduct(&lightloc, &normals[i][j]);
- if (shadowed)
+ float brightness = dotproduct(&lightloc, &normals[i][j]);
+ if (shadowed) {
brightness *= 1 - shadowed;
+ }
- if (brightness > 1)
+ if (brightness > 1) {
brightness = 1;
- if (brightness < 0)
+ }
+ if (brightness < 0) {
brightness = 0;
+ }
colors[i][j][0] = light.color[0] * brightness + light.ambient[0];
colors[i][j][1] = light.color[1] * brightness + light.ambient[1];
colors[i][j][2] = light.color[2] * brightness + light.ambient[2];
- if (colors[i][j][0] > 1) colors[i][j][0] = 1;
- if (colors[i][j][1] > 1) colors[i][j][1] = 1;
- if (colors[i][j][2] > 1) colors[i][j][2] = 1;
- if (colors[i][j][0] < 0) colors[i][j][0] = 0;
- if (colors[i][j][1] < 0) colors[i][j][1] = 0;
- if (colors[i][j][2] < 0) colors[i][j][2] = 0;
+ if (colors[i][j][0] > 1) {
+ colors[i][j][0] = 1;
+ }
+ if (colors[i][j][1] > 1) {
+ colors[i][j][1] = 1;
+ }
+ if (colors[i][j][2] > 1) {
+ colors[i][j][2] = 1;
+ }
+ if (colors[i][j][0] < 0) {
+ colors[i][j][0] = 0;
+ }
+ if (colors[i][j][1] < 0) {
+ colors[i][j][1] = 0;
+ }
+ if (colors[i][j][2] < 0) {
+ colors[i][j][2] = 0;
+ }
}
}
Game::LoadingScreen();
//Smooth shadows
- for (i = 0; i < size; i++) {
- for (j = 0; j < size; j++) {
- for (k = 0; k < 3; k++) {
- total = 0;
- todivide = 0;
+ for (short int i = 0; i < size; i++) {
+ for (short int j = 0; j < size; j++) {
+ for (short int k = 0; k < 3; k++) {
+ float total = 0;
+ unsigned int todivide = 0;
if (i != 0) {
total += colors[j][i - 1][k];
todivide++;
}
}
- for (i = 0; i < subdivision; i++) {
- for (j = 0; j < subdivision; j++) {
+ for (unsigned int i = 0; i < subdivision; i++) {
+ for (unsigned int j = 0; j < subdivision; j++) {
UpdateVertexArray(i, j);
}
}
{
size = 0;
- memset(patchobjectnum, 0, sizeof(patchobjectnum));
- memset(patchobjects, 0, sizeof(patchobjects));
-
scale = 1.0f;
type = 0;
memset(heightmap, 0, sizeof(heightmap));
memset(heightypatch, 0, sizeof(heightypatch));
patch_elements = 0;
-
- decals.clear();
}