void Terrain::AddObject(XYZ where, float radius, int id)
{
- bool done;
- int i, j;
XYZ points[4];
if (id >= 0 && id < 10000)
- for (i = 0; i < subdivision; i++) {
- for (j = 0; j < subdivision; j++) {
+ for (int i = 0; i < subdivision; i++) {
+ for (int j = 0; j < subdivision; j++) {
if (patchobjectnum[i][j] < 300 - 1) {
- done = 0;
+ bool done = false;
points[0].x = (size / subdivision) * i;
points[0].z = (size / subdivision) * j;
points[0].y = heightmap[(int)points[0].x][(int)points[0].z];