#ifndef _SKYBOX_HPP_
#define _SKYBOX_HPP_
-#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
+#include "Graphic/gamegl.hpp"
#include "Math/XYZ.hpp"
#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
Texture front, left, back, right, up, down;
void load(const std::string& ffront, const std::string& fleft, const std::string& fback,
- const std::string& fright, const std::string& fup, const std::string& fdown);
+ const std::string& fright, const std::string& fup, const std::string& fdown);
void draw();
SkyBox() {}