+++ /dev/null
-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef _SKYBOX_H_
-#define _SKYBOX_H_
-
-#include "Graphic/gamegl.h"
-#include "Graphic/Texture.h"
-#include "Math/Quaternions.h"
-#include "Math/Quaternions.h"
-#include "Utils/ImageIO.h"
-
-class SkyBox
-{
-public:
- Texture front, left, back, right, up, down;
-
- void load(const std::string& ffront, const std::string& fleft, const std::string& fback,
- const std::string& fright, const std::string& fup, const std::string& fdown);
- void draw();
-
- SkyBox() {}
- ~SkyBox();
-};
-
-#endif