fclose(tfile);
}
-void ch_cellar(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
void ch_tint(const char* args)
{
sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
void ch_funnybunny(const char*)
{
- Person::players[0]->creature = rabbittype;
- Person::players[0]->skeletonLoad(true);
- Person::players[0]->scale = .2;
+ Person::players[0]->changeCreatureType(rabbittype);
Person::players[0]->headless = 0;
- Person::players[0]->damagetolerance = 200;
set_proportion(0, "1 1 1 1");
}
void ch_wolfie(const char*)
{
- Person::players[0]->creature = wolftype;
- Person::players[0]->skeletonLoad();
- Person::players[0]->scale = .23;
- Person::players[0]->damagetolerance = 300;
+ Person::players[0]->changeCreatureType(wolftype);
set_proportion(0, "1 1 1 1");
}
-void ch_wolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfGrey.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_snowwolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfSnow.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_darkwolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfDark.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
void ch_lizardwolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
-void ch_white(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWhite.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_brown(const char*)
+void ch_darko(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBrown.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_black(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBlack.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_sizemin(const char*)
Person::players[0]->metallow = 1;
Person::players[0]->power = 1;
Person::players[0]->speedmult = 1;
- if (Person::players[0]->creature == wolftype) {
- Person::players[0]->scale = .23;
- } else if (Person::players[0]->creature == rabbittype) {
- Person::players[0]->scale = .2;
- }
+ Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale;
Person::players[0]->setProportions(1, 1, 1, 1);