"dead1", "dead2", "dead3", "dead4"
};
-const int boneconnect = 0;
-const int constraint = 1;
-const int muscle = 2;
-
-const int head = 0; // DO NOT CONFLICT WITH ZLIB's variable head
-const int neck = 1;
-const int leftshoulder = 2;
-const int leftelbow = 3;
-const int leftwrist = 4;
-const int lefthand = 5;
-const int rightshoulder = 6;
-const int rightelbow = 7;
-const int rightwrist = 8;
-const int righthand = 9;
-const int abdomen = 10;
-const int lefthip = 11;
-const int righthip = 12;
-const int groin = 13;
-const int leftknee = 14;
-const int leftankle = 15;
-const int leftfoot = 16;
-const int rightknee = 17;
-const int rightankle = 18;
-const int rightfoot = 19;
-
-const int max_joints = 50;
-const int max_frames = 50;
-const int max_muscles = 100;
-
const int max_dialogues = 20;
const int max_dialoguelength = 20;
const int max_model_vertex = 3000; // maximum number of vertexs
const int max_textured_triangle = 3000; // maximum number of texture-filled triangles in a model
-const int normalmode = 0;
-const int motionblurmode = 1;
-const int radialzoommode = 2;
-const int realmotionblurmode = 3;
-const int doublevisionmode = 4;
-const int glowmode = 5;
-
const int maxplayers = 10;
#endif