]> git.jsancho.org Git - lugaru.git/blobdiff - Source/ConsoleCmds.cpp
Fix hardcoded clothes paths in maps
[lugaru.git] / Source / ConsoleCmds.cpp
index 8fc1da892982abcb2889c44d0089e512c86949c6..028e579a39879ae82f5c8f4b4c786f614a61c338 100644 (file)
@@ -443,13 +443,13 @@ void ch_cellophane(const char *args)
 void ch_funnybunny(const char *args)
 {
     Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load("Skeleton/Basic Figure", "Skeleton/Basic Figurelow",
-                            "Skeleton/Rabbitbelt", "Models/Body.solid",
+    Person::players[0]->skeleton.Load("Skeleton/BasicFigure", "Skeleton/BasicFigureLow",
+                            "Skeleton/RabbitBelt", "Models/Body.solid",
                             "Models/Body2.solid", "Models/Body3.solid",
                             "Models/Body4.solid", "Models/Body5.solid",
                             "Models/Body6.solid", "Models/Body7.solid",
-                            "Models/Bodylow.solid", "Models/Belt.solid", 1);
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+                            "Models/BodyLow.solid", "Models/Belt.solid", 1);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
     Person::players[0]->creature = rabbittype;
     Person::players[0]->scale = .2;
     Person::players[0]->headless = 0;
@@ -460,12 +460,12 @@ void ch_funnybunny(const char *args)
 void ch_wolfie(const char *args)
 {
     Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load("Skeleton/Basic Figure Wolf", "Skeleton/Basic Figure Wolf Low",
-                            "Skeleton/Rabbitbelt", "Models/Wolf.solid",
+    Person::players[0]->skeleton.Load("Skeleton/BasicFigureWolf", "Skeleton/BasicFigureWolfLow",
+                            "Skeleton/RabbitBelt", "Models/Wolf.solid",
                             "Models/Wolf2.solid", "Models/Wolf3.solid",
                             "Models/Wolf4.solid", "Models/Wolf5.solid",
                             "Models/Wolf6.solid", "Models/Wolf7.solid",
-                            "Models/Wolflow.solid", "Models/Belt.solid", 0);
+                            "Models/WolfLow.solid", "Models/Belt.solid", 0);
     Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
     Person::players[0]->creature = wolftype;
     Person::players[0]->damagetolerance = 300;
@@ -494,22 +494,22 @@ void ch_darkwolf(const char *args)
 
 void ch_lizardwolf(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_white(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_brown(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_black(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_sizemin(const char *args)