This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Awards.h"
float bonustime;
float bonusnum[100];
+const char *bonus_names[bonus_count] = {
+#define DECLARE_BONUS(id, name, ...) name,
+#include "Bonuses.def"
+#undef DECLARE_BONUS
+};
+
+const char *award_names[award_count] = {
+#define DECLARE_AWARD(id, name) name,
+#include "Awards.def"
+#undef DECLARE_AWARD
+};
+
static const int bonus_values[bonus_count] = {
#define DECLARE_BONUS(id, name, value, ...) value,
#include "Bonuses.def"
int award_awards(int *awards)
{
- int numawards = 0, i;
- if (damagetaken == 0 && player[0].bloodloss == 0) {
+ int numawards = 0;
+ if (damagetaken == 0 && Person::players[0]->bloodloss == 0) {
awards[numawards] = awardflawless;
numawards++;
}
bool alldead = true;
- for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)alldead = 0;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 2)
+ alldead = 0;
}
if (alldead) {
awards[numawards] = awardalldead;
numawards++;
}
alldead = 1;
- for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 1)alldead = 0;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 1)
+ alldead = 0;
}
if (alldead) {
awards[numawards] = awardnodead;
awards[numawards] = awardacrobat;
numawards++;
}
- if (numthrowkill == numplayers - 1) {
+ if (numthrowkill == (int(Person::players.size()) - 1)) {
awards[numawards] = awardlongrange;
numawards++;
}
alldead = 1;
- for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)alldead = 0;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 2)
+ alldead = 0;
}
if (numafterkill > 0 && alldead) {
awards[numawards] = awardbrutal;
awards[numawards] = awardaikido;
numawards++;
}
- if (maxalarmed == 1 && numplayers > 2) {
+ if (maxalarmed == 1 && Person::players.size() > 2) {
awards[numawards] = awardstrategy;
numawards++;
}