}
bool alldead = true;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)alldead = 0;
+ if (player[i].dead != 2)
+ alldead = 0;
}
if (alldead) {
awards[numawards] = awardalldead;
}
alldead = 1;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 1)alldead = 0;
+ if (player[i].dead != 1)
+ alldead = 0;
}
if (alldead) {
awards[numawards] = awardnodead;
}
alldead = 1;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)alldead = 0;
+ if (player[i].dead != 2)
+ alldead = 0;
}
if (numafterkill > 0 && alldead) {
awards[numawards] = awardbrutal;