void emit_sound_at(int soundid, const XYZ &pos, float vol)
{
PlaySoundEx (soundid, samp[soundid], NULL, true);
- OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
+ OPENAL_3D_SetAttributes_ (channels[soundid], pos);
OPENAL_SetVolume (channels[soundid], vol);
OPENAL_SetPaused (channels[soundid], false);
}
void emit_stream_at(int soundid, const XYZ &pos, float vol)
{
PlayStreamEx (soundid, samp[soundid], NULL, true);
- OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
+ OPENAL_3D_SetAttributes_ (channels[soundid], pos);
OPENAL_SetVolume (channels[soundid], vol);
OPENAL_SetPaused (channels[soundid], false);
}