#ifndef ANIMATION_H
#define ANIMATION_H
+enum anim_attack_type {
+ neutral, normalattack, reversed, reversal
+};
+
+enum anim_height_type {
+ lowheight, middleheight, highheight
+};
+
+
enum animation_types {
-#define DECLARE_ANIM(id) id,
+#define DECLARE_ANIM(id, file, height, attack) id,
#include "Animation.def"
#undef DECLARE_ANIM
animation_count
};
+extern Animation animation[animation_count];
+
+extern void loadAllAnimations();
#endif