#define ANIMATION_H
enum anim_attack_type {
- neutral, normalattack, reversed, reversal
+ neutral, normalattack, reversed, reversal
};
enum anim_height_type {
- lowheight, middleheight, highheight
+ lowheight, middleheight, highheight
};
#define DECLARE_ANIM(id, ...) id,
#include "Animation.def"
#undef DECLARE_ANIM
-animation_count
+ animation_count
};
enum animation_bit_offsets {
#define DECLARE_ANIM_BIT(bit) o_##bit,
#include "Animation.def"
#undef DECLARE_ANIM_BIT
-animation_bit_count
+ animation_bit_count
};
enum animation_bits_def {