#include "Skeleton.h"
#include "Animation.h"
-struct animation_data_elt
-{
- const char *filename;
- int height;
- int attack;
+struct animation_data_elt {
+ const char *filename;
+ int height;
+ int attack;
};
static animation_data_elt animation_data[animation_count] = {
void loadAllAnimations()
{
- for (int i = 0; i < loadable_anim_end; i++)
- {
- animation_data_elt *e = animation_data + i;
- animation[i].Load(e->filename, e->height, e->attack);
+ for (int i = 0; i < loadable_anim_end; i++) {
+ animation_data_elt *e = animation_data + i;
+ animation[i].Load(e->filename, e->height, e->attack);
}
}