#include "Graphic/gamegl.hpp"
#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
-#include "Math/Quaternions.hpp"
-#include "Objects/Objects.hpp"
+#include "Math/XYZ.hpp"
+#include "Objects/Object.hpp"
#include "Utils/binio.h"
const int max_joints = 50;