]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Animation/Skeleton.h
Sorted all source files in folders
[lugaru.git] / Source / Animation / Skeleton.h
index f94b2417616577d210e46f3afa5b63ed7f38b6a3..19db503c23395ef4bd645e86670c399bbf3182c9 100644 (file)
@@ -21,26 +21,16 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #ifndef _SKELETON_H_
 #define _SKELETON_H_
 
-#include "Models.h"
-
 /**> HEADER FILES <**/
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Objects.h"
-#include "Sprite.h"
-#include "binio.h"
 #include "Animation/Animation.h"
 #include "Animation/Joint.h"
 #include "Animation/Muscle.h"
-
-enum bodyparts {
-    head, neck,
-    leftshoulder,  leftelbow,  leftwrist,  lefthand,
-    rightshoulder, rightelbow, rightwrist, righthand,
-    abdomen, lefthip, righthip, groin,
-    leftknee,  leftankle,  leftfoot,
-    rightknee, rightankle, rightfoot
-};
+#include "Graphic/gamegl.h"
+#include "Graphic/Models.h"
+#include "Graphic/Sprite.h"
+#include "Math/Quaternions.h"
+#include "Objects/Objects.h"
+#include "Utils/binio.h"
 
 const int max_joints = 50;
 
@@ -97,21 +87,7 @@ public:
     void FindRotationMuscle(int which, int animation);
     void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
 
-    /*
-    // unused
-    void FindForwardsfirst();
-    void Draw(int muscleview);
-    void AddJoint(float x, float y, float z, int which);
-    void SetJoint(float x, float y, float z, int which, int whichjoint);
-    void DeleteJoint(int whichjoint);
-    void AddMuscle(int attach1, int attach2, float maxlength, float minlength, int type);
-    void DeleteMuscle(int whichmuscle);
-    void DoBalance();
-    void MusclesSet();
-    */
-
     Skeleton();
-    ~Skeleton();
 
 private:
     // convenience functions