+++ /dev/null
-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef _SKELETON_H_
-#define _SKELETON_H_
-
-/**> HEADER FILES <**/
-#include "Animation/Animation.h"
-#include "Animation/Joint.h"
-#include "Animation/Muscle.h"
-#include "Graphic/gamegl.h"
-#include "Graphic/Models.h"
-#include "Graphic/Sprite.h"
-#include "Math/Quaternions.h"
-#include "Objects/Objects.h"
-#include "Utils/binio.h"
-
-const int max_joints = 50;
-
-class Skeleton
-{
-public:
- std::vector<Joint> joints;
-
- std::vector<Muscle> muscles;
-
- int selected;
-
- int forwardjoints[3];
- XYZ forward;
-
- int id;
-
- int lowforwardjoints[3];
- XYZ lowforward;
-
- XYZ specialforward[5];
- int jointlabels[max_joints];
-
- Model model[7];
- Model modellow;
- Model modelclothes;
- int num_models;
-
- Model drawmodel;
- Model drawmodellow;
- Model drawmodelclothes;
-
- bool clothes;
- bool spinny;
-
- GLubyte skinText[512 * 512 * 3];
- int skinsize;
-
- float checkdelay;
-
- float longdead;
- bool broken;
-
- int free;
- int oldfree;
- float freetime;
- bool freefall;
-
- void FindForwards();
- float DoConstraints(XYZ *coords, float *scale);
- void DoGravity(float *scale);
- void FindRotationJoint(int which);
- void FindRotationJointSameTwist(int which);
- void FindRotationMuscle(int which, int animation);
- void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
-
- Skeleton();
-
-private:
- // convenience functions
- // only for Skeleton.cpp
- inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
- inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
- inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }
-
-};
-
-#endif