*/
float Skeleton::DoConstraints(XYZ *coords, float *scale)
{
- float friction = 1.5;
const float elasticity = .3;
XYZ bounceness;
const int numrepeats = 3;
muscles[i].DoConstraint(spinny);
}
+ float friction;
for (i = 0; i < joints.size(); i++) {
//Length constraints
//Ground constraint