#include <vector>
-enum anim_attack_type {
- neutral, normalattack, reversed, reversal
+enum anim_attack_type
+{
+ neutral,
+ normalattack,
+ reversed,
+ reversal
};
-enum anim_height_type {
- lowheight, middleheight, highheight
+enum anim_height_type
+{
+ lowheight,
+ middleheight,
+ highheight
};
-enum animation_type {
+enum animation_type
+{
#define DECLARE_ANIM(id, ...) id,
#include "Animation.def"
#undef DECLARE_ANIM
animation_count
};
-enum animation_bit_offsets {
+enum animation_bit_offsets
+{
#define DECLARE_ANIM_BIT(bit) o_##bit,
#include "Animation.def"
#undef DECLARE_ANIM_BIT
animation_bit_count
};
-enum animation_bits_def {
+enum animation_bits_def
+{
#define DECLARE_ANIM_BIT(bit) bit = 1 << o_##bit,
#include "Animation.def"
#undef DECLARE_ANIM_BIT
struct AnimationFrameJointInfo
{
- XYZ position;
+ XYZ position;
float twist;
float twist2;
bool onground;