static std::vector<Animation> animations;
static void loadAll();
- int height;
- int attack;
+ anim_height_type height;
+ anim_attack_type attack;
int numjoints;
std::vector<AnimationFrame> frames;
XYZ offset;
Animation();
- Animation(const std::string& fileName, int aheight, int aattack);
- ~Animation();
+ Animation(const std::string& fileName, anim_height_type aheight, anim_attack_type aattack);
};
#endif