+++ /dev/null
-/*
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef ANIMATION_H
-#define ANIMATION_H
-
-#include <vector>
-#include "Math/Quaternions.h"
-
-enum anim_attack_type {
- neutral, normalattack, reversed, reversal
-};
-
-enum anim_height_type {
- lowheight, middleheight, highheight
-};
-
-enum animation_types {
-#define DECLARE_ANIM(id, ...) id,
-#include "Animation.def"
-#undef DECLARE_ANIM
- animation_count
-};
-
-enum animation_bit_offsets {
-#define DECLARE_ANIM_BIT(bit) o_##bit,
-#include "Animation.def"
-#undef DECLARE_ANIM_BIT
- animation_bit_count
-};
-
-enum animation_bits_def {
-#define DECLARE_ANIM_BIT(bit) bit = 1 << o_##bit,
-#include "Animation.def"
-#undef DECLARE_ANIM_BIT
-};
-
-static const int animation_bits[animation_count] = {
-#define DECLARE_ANIM(id, name, height, type, bits) bits,
-#include "Animation.def"
-#undef DECLARE_ANIM
-};
-
-struct AnimationFrameJointInfo
-{
- XYZ position;
- float twist;
- float twist2;
- bool onground;
-};
-
-struct AnimationFrame
-{
- void loadBaseInfo(FILE* tfile);
- void loadTwist2(FILE* tfile);
- void loadLabel(FILE* tfile);
- void loadWeaponTarget(FILE* tfile);
-
- std::vector<AnimationFrameJointInfo> joints;
- XYZ forward;
- int label;
- XYZ weapontarget;
- float speed;
-};
-
-class Animation
-{
-public:
- static std::vector<Animation> animations;
- static void loadAll();
-
- anim_height_type height;
- anim_attack_type attack;
- int numjoints;
-
- std::vector<AnimationFrame> frames;
-
- XYZ offset;
-
- Animation();
- Animation(const std::string& fileName, anim_height_type aheight, anim_attack_type aattack);
-};
-#endif