static Account* add(const std::string& name);
static Account* get(int i);
static Account* loadFile(std::string filename);
- static void saveFile(std::string filename, Account* accountactive);
+ static void saveFile(std::string filename);
static int indice(Account* a);
+ static Account* active;
+
void endGame();
void winCampaignLevel(int choice, float score, float time);
void winLevel(int level, float score, float time);
void setDifficulty(int i) {
difficulty = i;
};
- const char* getName() {
- return name.c_str();
+ const std::string& getName() {
+ return name;
};
float getCampaignScore() {
return campaignProgress[currentCampaign].score;