]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Account.h
BEAUTIFIED ALL SOURCE CODE
[lugaru.git] / Source / Account.h
index 7d550e81e7534597a6f0161a349aa1739a0fe187..b937dd7f67b8c84f996b0e4f2f9ce06ca5e4550f 100644 (file)
@@ -11,7 +11,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -29,75 +29,102 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <fstream>
 
 struct CampaignProgress {
-       float highscore;
-       float fasttime;
-       float score;
-       float time;
-       std::vector<int> choices;
-       CampaignProgress() {
-               highscore = 0;
-               fasttime = 0;
-               score = 0;
-               time = 0;
-       }
+    float highscore;
+    float fasttime;
+    float score;
+    float time;
+    std::vector<int> choices;
+    CampaignProgress() {
+        highscore = 0;
+        fasttime = 0;
+        score = 0;
+        time = 0;
+    }
 };
 
-class Account {
-       public:
-               static void destroy(int i);
-               static Account* destroy(Account* a);
-               static Account* add(std::string name);
-               static Account* get(int i);
-               static Account* loadFile(std::string filename);
-               static void saveFile(std::string filename, Account* accountactive);
-               static int indice(Account* a);
-               
-               void endGame();
-               void winCampaignLevel(int choice, float score, float time);
-               void winLevel(int level, float score, float time);
-               
-               // getter and setters
-               int getDifficulty();
-               void setDifficulty(int i) { difficulty = i; };
-               const char* getName() { return name.c_str(); };
-               float getCampaignScore() { return campaignProgress[currentCampaign].score; };
-               int getCampaignChoicesMade() { return campaignProgress[currentCampaign].choices.size(); };
-               int getCampaignChoice(int i) { return campaignProgress[currentCampaign].choices[i]; };
-               void setCampaignScore(int s) {
-                       campaignProgress[currentCampaign].score=s;
-                       if(s>campaignProgress[currentCampaign].highscore)
-                               campaignProgress[currentCampaign].highscore=s;
-               };
-               void setCampaignFinalTime(float t) {
-                               campaignProgress[currentCampaign].time = t;
-                               if((t<campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime==0) && (t!=0))
-                                       campaignProgress[currentCampaign].fasttime = t;
-               };
-               float getCampaignFasttime() { return campaignProgress[currentCampaign].fasttime; };
-               void resetFasttime() { campaignProgress[currentCampaign].fasttime = 0; };
-               float getCampaignHighScore() { return campaignProgress[currentCampaign].highscore; };
-               float getHighScore(int i) { return highscore[i]; };
-               float getFastTime(int i) { return fasttime[i]; };
-               int getProgress() { return progress; };
-               std::string getCurrentCampaign() { return currentCampaign; };
-               void setCurrentCampaign(std::string name);
-               
-               static int getNbAccounts() { return accounts.size(); };
-       private:
-               Account(std::string n="");
-               int difficulty;
-               int progress; // progress in challenge levels
-               float points;
-               float highscore[50];
-               float fasttime[50];
-               bool unlocked[60];
-               std::string name;
-               
-               std::string currentCampaign;
-               std::map<std::string,CampaignProgress> campaignProgress;
-       
-       //statics
-               static std::vector<Account*> accounts;
+class Account
+{
+public:
+    static void destroy(int i);
+    static Account* destroy(Account* a);
+    static Account* add(std::string name);
+    static Account* get(int i);
+    static Account* loadFile(std::string filename);
+    static void saveFile(std::string filename, Account* accountactive);
+    static int indice(Account* a);
+
+    void endGame();
+    void winCampaignLevel(int choice, float score, float time);
+    void winLevel(int level, float score, float time);
+
+    // getter and setters
+    int getDifficulty();
+    void setDifficulty(int i) {
+        difficulty = i;
+    };
+    const char* getName() {
+        return name.c_str();
+    };
+    float getCampaignScore() {
+        return campaignProgress[currentCampaign].score;
+    };
+    int getCampaignChoicesMade() {
+        return campaignProgress[currentCampaign].choices.size();
+    };
+    int getCampaignChoice(int i) {
+        return campaignProgress[currentCampaign].choices[i];
+    };
+    void setCampaignScore(int s) {
+        campaignProgress[currentCampaign].score = s;
+        if (s > campaignProgress[currentCampaign].highscore)
+            campaignProgress[currentCampaign].highscore = s;
+    };
+    void setCampaignFinalTime(float t) {
+        campaignProgress[currentCampaign].time = t;
+        if ((t < campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime == 0) && (t != 0))
+            campaignProgress[currentCampaign].fasttime = t;
+    };
+    float getCampaignFasttime() {
+        return campaignProgress[currentCampaign].fasttime;
+    };
+    void resetFasttime() {
+        campaignProgress[currentCampaign].fasttime = 0;
+    };
+    float getCampaignHighScore() {
+        return campaignProgress[currentCampaign].highscore;
+    };
+    float getHighScore(int i) {
+        return highscore[i];
+    };
+    float getFastTime(int i) {
+        return fasttime[i];
+    };
+    int getProgress() {
+        return progress;
+    };
+    std::string getCurrentCampaign() {
+        return currentCampaign;
+    };
+    void setCurrentCampaign(std::string name);
+
+    static int getNbAccounts() {
+        return accounts.size();
+    };
+private:
+    Account(std::string n = "");
+    int difficulty;
+    int progress; // progress in challenge levels
+    float points;
+    float highscore[50];
+    float fasttime[50];
+    bool unlocked[60];
+    std::string name;
+
+    std::string currentCampaign;
+    std::map<std::string, CampaignProgress> campaignProgress;
+
+    //statics
+    static std::vector<Account*> accounts;
 };
 
 #endif