};
void setCampaignFinalTime(float t) {
campaignProgress[currentCampaign].time = t;
- if ((t < campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime == 0) && (t != 0))
+ if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
campaignProgress[currentCampaign].fasttime = t;
};
float getCampaignFasttime() {