This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _Account_H_
#include <map>
#include <fstream>
-typedef struct {
- float highscore;
- float fasttime;
- float score;
- float time;
- std::vector<int> choices;
-} campaign_progress_t;
+struct CampaignProgress {
+ float highscore;
+ float fasttime;
+ float score;
+ float time;
+ std::vector<int> choices;
+ CampaignProgress() {
+ highscore = 0;
+ fasttime = 0;
+ score = 0;
+ time = 0;
+ }
+};
+
+class Account
+{
+public:
+ static void destroy(int i);
+ static Account* destroy(Account* a);
+ static Account* add(std::string name);
+ static Account* get(int i);
+ static Account* loadFile(std::string filename);
+ static void saveFile(std::string filename, Account* accountactive);
+ static int indice(Account* a);
+
+ void endGame();
+ void winCampaignLevel(int choice, float score, float time);
+ void winLevel(int level, float score, float time);
+
+ // getter and setters
+ int getDifficulty();
+ void setDifficulty(int i) {
+ difficulty = i;
+ };
+ const char* getName() {
+ return name.c_str();
+ };
+ float getCampaignScore() {
+ return campaignProgress[currentCampaign].score;
+ };
+ int getCampaignChoicesMade() {
+ return campaignProgress[currentCampaign].choices.size();
+ };
+ int getCampaignChoice(int i) {
+ return campaignProgress[currentCampaign].choices[i];
+ };
+ void setCampaignScore(int s) {
+ campaignProgress[currentCampaign].score = s;
+ if (s > campaignProgress[currentCampaign].highscore)
+ campaignProgress[currentCampaign].highscore = s;
+ };
+ void setCampaignFinalTime(float t) {
+ campaignProgress[currentCampaign].time = t;
+ if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
+ campaignProgress[currentCampaign].fasttime = t;
+ };
+ float getCampaignFasttime() {
+ return campaignProgress[currentCampaign].fasttime;
+ };
+ void resetFasttime() {
+ campaignProgress[currentCampaign].fasttime = 0;
+ };
+ float getCampaignHighScore() {
+ return campaignProgress[currentCampaign].highscore;
+ };
+ float getHighScore(int i) {
+ return highscore[i];
+ };
+ float getFastTime(int i) {
+ return fasttime[i];
+ };
+ int getProgress() {
+ return progress;
+ };
+ std::string getCurrentCampaign() {
+ return currentCampaign;
+ };
+ void setCurrentCampaign(std::string name);
+
+ static int getNbAccounts() {
+ return accounts.size();
+ };
+private:
+ Account(std::string n = "");
+ int difficulty;
+ int progress; // progress in challenge levels
+ float points;
+ float highscore[50];
+ float fasttime[50];
+ bool unlocked[60];
+ std::string name;
+
+ std::string currentCampaign;
+ std::map<std::string, CampaignProgress> campaignProgress;
-class Account {
- public:
- static void destroy(int i);
- static Account* destroy(Account* a);
- static Account* add(std::string name);
- static Account* get(int i);
- static Account* loadFile(std::string filename);
- static void saveFile(std::string filename, Account* accountactive);
- static int indice(Account* a);
-
- void endGame();
- void winCampaignLevel(int choice, float score, float time);
- void winLevel(int level, float score, float time);
-
- // getter and setters
- int getDifficulty();
- void setDifficulty(int i) { difficulty = i; };
- const char* getName() { return name.c_str(); };
- float getCampaignScore() { return campaignProgress[currentCampaign].score; };
- int getCampaignChoicesMade() { return campaignProgress[currentCampaign].choices.size(); };
- int getCampaignChoice(int i) { return campaignProgress[currentCampaign].choices[i]; };
- void setCampaignScore(int s) {
- campaignProgress[currentCampaign].score=s;
- if(s>campaignProgress[currentCampaign].highscore)
- campaignProgress[currentCampaign].highscore=s;
- };
- void setCampaignFinalTime(float t) {
- campaignProgress[currentCampaign].time = t;
- if((t<campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime==0) && (t!=0))
- campaignProgress[currentCampaign].fasttime = t;
- };
- float getCampaignFasttime() { return campaignProgress[currentCampaign].fasttime; };
- void resetFasttime() { campaignProgress[currentCampaign].fasttime = 0; };
- float getCampaignHighScore() { return campaignProgress[currentCampaign].highscore; };
- float getHighScore(int i) { return highscore[i]; };
- float getFastTime(int i) { return fasttime[i]; };
- int getProgress() { return progress; };
-
- static int getNbAccounts() { return accounts.size(); };
- private:
- Account(std::string n="");
- int difficulty;
- int progress; // progress in challenge levels
- float points;
- float highscore[50];
- float fasttime[50];
- bool unlocked[60];
- std::string name;
-
- std::string currentCampaign;
- std::map<std::string,campaign_progress_t> campaignProgress;
-
- //statics
- static std::vector<Account*> accounts;
+ //statics
+ static std::vector<Account*> accounts;
};
#endif