class Account
{
public:
- static void destroy(int i);
- static Account* destroy(Account* a);
- static Account* add(const std::string& name);
- static Account* get(int i);
- static Account* loadFile(std::string filename);
+ static void destroyActive();
+ static void setActive(int i);
+ static void add(const std::string& name);
+ static Account& get(int i);
+ static void loadFile(std::string filename);
static void saveFile(std::string filename);
- static int indice(Account* a);
+ static int getNbAccounts();
- static Account* active;
+ static bool hasActive();
+ static Account& active();
+
+ Account(const std::string& name = "");
+ Account(FILE* tfile);
void endGame();
void winCampaignLevel(int choice, float score, float time);
};
void setCurrentCampaign(const std::string& name);
- static int getNbAccounts() {
- return accounts.size();
- };
private:
- Account(const std::string& name = "");
+ //statics
+ static std::vector<Account> accounts;
+ static int i_active;
+
+ void save(FILE* tfile);
+
int difficulty;
int progress; // progress in challenge levels
float points;
std::string currentCampaign;
std::map<std::string, CampaignProgress> campaignProgress;
-
- //statics
- static std::vector<Account*> accounts;
};
#endif